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Just Five More Minutezzz Please!'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Artwork | #457 | 4.295 | 4.295 |
| Narrative | #1573 | 3.218 | 3.218 |
| Audio | #2230 | 3.256 | 3.256 |
| Creativity | #6845 | 2.769 | 2.769 |
| Enjoyment | #7677 | 2.295 | 2.295 |
Ranked from 78 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Protagonist. Fights against the clock to save the world
(Optional) Please credit all assets you've used
See decription for full credits
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Comments
I like your character art, very cute!
I LOVE LOVE LOVE the artstyle of this game especially the cover art being soo cute and whimsical. the gameplay sprite could match the cover art more with a thinner and less chunky sprite but still the pixel art is great especially the background of this game. the gameplay is okay as a rouge like but the artstyle is what really sets the game apart
The art and presentation is awesome, please keep working on this game!
hi !! we will be, i'll update you for sure when we get a newer version out! thank you for your support<3
The ending was confusing... art work was super cute though, will wait for you to update to play again ^^
thank you for playing our game! i wrote a LOT more dialog for this game that didnt make it in, as well as dialog for the villain (yes the bomb guy talks too lol)
Please look forward to it!
THE ART IS FIRE !!
Apart from that though, the game doesn't feel polished... the bomb keeps its health between the rounds and your attack speed / damage feel like the exact same stat (which is probably the case because of a bug). The 2 second cooldown before you can attack is quit annoying, especially when it doesn't change
But great job for a game jam !
thank you! the health keeping is intentional, its to see how many rounds you take to defeat the bomb. I'll be updating the stat upgrades with more options and look into the bug ^^, i appreciate you letting us know!
I really like the music, but I'm not the biggest fan of only hearing the lead melody in one ear, that felt a little distracting to me. Besides that, I think the character art is amazing, I also think it's a really cute main character sprite, and the attack animation looks great.
The only other thing i can really criticize is the variable pixel density. The main character has a different pixel size than the rest of the scene (my own game also suffers from this in some of the more rushed parts, so I definitely get it). Other than that, it's a really solid and cute entry. You all did such a great job! :)
I really like the cute art of the game
Very cute art!
It was a super cute experience, great job!
love the art style! not sure if it is just me but the cooldown visual is off the camera and somehow after i beat the machine i keep getting loop to the main menu. great job anyway!
Nice game!
Since you said you want to keep working on this, here's my feedback: get some audio for the dialogue UI, remove or improve the stat upgrades, and add boss movement to make each round more engaging (button mashing is boring),
thanks a bunch for your feedback!! ill look more into this and keep in mind <3
this is so relatable omg
the forgetting to wake up at least
gameplay is really nice, my only notes are 2 minor bugs:
ooh yikes did not know about that, thank you for letting me know! ^^
At the very beginning i thought there was no audio but in the menu i got surprised with a great music, pair that with the super cute art makes this a very pleasant experience, a shame it's a very short one.
Adding some of the content you mentioned on the description, a "hold the button" for the normal attack and improving the length/loop of the game would make me play this for hours.
holding the attack button haha thats so smart ill def be implementing that! thank you for your support <3
Well done getting your game completed! Maybe trusting the safety of the world to a teenager (?) wasn't the best idea...
The art style, designs, and music are fantastic, but I think the gameplay is very weak.
i see that yeah, i unfortunately ran out of time to add more gameplay while learning how to implement most the stuff already in game but ill be sure to add more to make it more engaging! thank you for your feedback :D
First of all, the concept is pretty good, I enjoyed the quick upgrades while trying to beat the boss. However, there was a glitch where I could immediately beat the boss after the first time so everytime I pressed E the boss was defeated. However, the music and visuals slap
Beautiful art! It took me a second to understand what was going on, I didn't see the health bar and the attack cooldown right away, but then it went pretty smoothly. I like the concept of looping to power up and I would have really enjoyed more levels! Good job overall :)
The cutscene visuals are so beautiful! I love your graphic style!
Do you have a Pinterest ?
i think it would be great if we got more visual feedback for when we deal damage to the boss or something more to while we beat him to death, also i bug i found is that when we choose one options we end up picking both and the boss hp doesnt reset each cycle, i can be wrong tho if it is a feature
I didn't quite get what was happening until I saw the health bar. Game Over'd first time, picked a very strong damage upgrade and then beat it immediately. More audiovisual feedback would have helped and waiting for the weapon cooldown was kinda boring, so I'd recommend to shorten the weapon cooldown but make the clock a little tougher. This way the player has more to do instead of just waiting for the attack cooldown and it might feel more like it was the player attacking too slow themselves instead of the cooldown that makes one lose. I get that there is an upgrade for attack speed but it definitely didn't feel as strong as the damage upgrade that was like +37 damage or so. Maybe the balancing was off.
Either way, the game has a very lovely art style and the story is funny. Good job!