Pretty fun puzzle game! Had a lot of fun playing and it was also a challenge on my brain which made it even more fun.
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COUNT YOUR STEPS's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #939 | 3.786 | 3.786 |
| Creativity | #1891 | 3.821 | 3.821 |
| Audio | #3064 | 3.071 | 3.071 |
| Artwork | #3962 | 3.214 | 3.214 |
| Narrative | #6749 | 2.060 | 2.060 |
Ranked from 84 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Every Step you take you count down one. You must hit the goal exactly when you countdown to zero
(Optional) What would you like to be called if GMTK features your game?
Ethan aka ejoit
Comments
The level designs are cool, it probably took you a lot of time calculating all the moves so good job!
I think the concept is really neat and it's quite easy to understand. I'm not the best at puzzle games though, so couldn't progress very far :( . But overall I enjoyed playing it. Great work!
I think the level designs are cool, were there intentionally a lot of red herrings in some levels? I noticed some didn't require using all of the parts given to you. Art and music were simple but executed very well. Game is nice to look at and comforting to play. I think you nailed this puzzle game! No complaints from me.
Fun pathing game (which is the game type I'm going to use). There were a few levels that took me time to figure out, but none of them felt frustrating. Only complaint is that there was no explanation about the various squares/circles.
I kinda thought this would be more of a puzzle game ? It kinda felt more like I just need to find all of the hidden pickups behind crates. Once I did that, there wasn't much of a puzzle to it, I kinda just went though the level with the only path available, y'know? Super cool concept though, many of the levels were great fun! Too many were just super large sprawls of hidden pickups though... :(
Still good game!
Very fun puzzle game, I really enjoy how it made me think about each move I used and how much I could stretch my current tiles before dying, plus the + = and - pickups are all very neat in how they change how you approach the level. That said, I would like if I could see if a pickup was hiding behind a crate and what type it is, cause it feels like trial and error throwing myself against a wall trying to uncover something. A grid overlay on the level to help count how many tiles you need to go would also be nice. Still a really damn solid game, especially as a first jam, props to you!
The levels did a great job teaching the game mechanics without relying on words while ramping up the difficulty. One thing I did not really like was the pickups hiding beneath crates that you need to push to get. At that point it became more of a trail and error game to find the intended route instead of a logic puzzle. It would also be nice if a mistake doesn't straight up reset the level but allow you to undo your actions with an undo button. Other than that, great game and quite elegantly designed!
Clever! A nice simple toolkit gives you a lot of fun puzzle design options. With more levels and some fleshed out artwork I can see it being a bigger release. :)
Very nice game! Love the art and music! You should definitely expand it more. I do wish items under boxes was explained properly. I was a bit confused in some levels about why I was gaining moves by pushing them. Overall, good job!
Really good game! My biggest critique here would be please have what items are under boxes somehow displayed over them. For puzzle games, you don't want to hide information from the player. The challenge should come from the puzzles themselves, not trying to understand the puzzle. I don't remember which level it was, but one of them had a 50/50 between instantly needing to restart the level and the correct path. That doesn't really add anything to the game as all it does is either continue the level, or you start again and continue the solution up to that segment because you already know the start.
With more time for level design, there is absolutely a lot of potential here.
Such a clever and intuitive puzzle game! The mechanics are simple to pick up, and thinking about how to solve the levels is satisfying, although I bull**** my way through some of them lol. Impressive work for a first jam entry!
Really cool. The puzzles got pretty complex pretty quickly despite how simple the mechanics are. I do feel like there was at least one puzzle where I finished it with an unintended solution. (Not saying thats a bad thing).
Clever little head-scratcher. It reminds me of a game I used to play on my old flip-phone called bobby carrot. I loved that game. Great job for your first jam.
Loved it! the simplicity is key here, and given that calculating your steps numbers is the main thing here to interact with the countdown in it's correct state I suggest you add a grid in the empty space, give the player a hand, they are already making math!
Seemed we catched similar vibes for this jam :) A clever puzzle, very well designed. Took me a while to realize there were secret bonuses hidden under the crates.
Great job for a first game jam game!
I personally like puzzle games where I can think about the puzzle knowing all (or most) of my options so I wasn't a big fun of hiding the additions boxes behind the moveable blocks. Still, you've created a game in under 4 days, amazing!





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