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Cursor-based minigames felt a little unforgiving on my device, so I only made it to day 3 before exploding, but it was pretty enjoyable. Some of the minigames' controls could use a little more explanation, I understood them after a bit but in a time-sensitive game, it would help to have a little more clarity. Even just writing them out in the game description would suffice. I especially enjoyed the art and atmosphere, it really feels like working a dead-end job where you diffuse bombs all day with a computer from the 90s.