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Lemme Tell You's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #4402 | 2.802 | 2.917 |
| Artwork | #4647 | 3.042 | 3.167 |
| Narrative | #5152 | 2.322 | 2.417 |
| Creativity | #7070 | 2.722 | 2.833 |
| Enjoyment | #7228 | 2.402 | 2.500 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The main hero can shrink objects (counting down the variable "size") to go forth by the plot
(Optional) What would you like to be called if GMTK features your game?
Lemme Tell You
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Comments
I liked the music, the knight's sprite is nice and the shrinking mechanic is a pretty creative idea! I didn't understand what to do in the end though, therr was nothing i could shrink and i just got stuck not knowing what to do.
I broke boss fight system in last build))
It's impossible to beat him.
I got stuck a few times, but absolutely loved the art and sound! It’s very cute!
Thank you very much for your review of the game. Unfortunately, a lot of things broke at the last minute and we didn't have time to fix them.
I can't say much about it... but shrinking mechanics is nice!
Thank you for your review. Unfortunately, the dialogue scenes weren't working in the browser. This makes the game's purpose unclear. The boss-killing mechanics are also broken.
I loved the music on the game, i just didn't understand exactly how it fitted the theme.
Thanks for rating the game. We're talking about countdown—the main mechanic for shrinking the player and interactable objects, without the ability to increase the size, if the size of the object becomes too small, the game will have to be restarted.