Play game
Untethered's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #3072 | 3.250 | 3.250 |
| Narrative | #3641 | 2.625 | 2.625 |
| Audio | #5286 | 2.625 | 2.625 |
| Creativity | #5748 | 3.000 | 3.000 |
| Artwork | #6485 | 2.625 | 2.625 |
Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You have a trash stack that counts down. If you hit 0, you lose!
(Optional) Please credit all assets you've used
See description for full credits
Leave a comment
Log in with itch.io to leave a comment.





Comments
The name Jimothy is so cute haha
Pretty simple game difficulty-wise, I didn't ever feel in danger of running out of trash, but I could see the concept getting more complex. Still fun!
I enjoy puzzles like this so I was having run working out whic rocks to move to in order to line up my escape. I'm not sure whether i like being able to throw more stuff while travelling or not. Aesthetically having jimothy be greay on the dark background was not the best choice as it was often hard to see him, especially when there are lots of rocks around. Also it would be a great quality of life fearure to be able to press R or something to restart the level so that you didn't have to sit through dumping all t he trash once you realise you messed up.
Overall well done, the game could use some tweaks but its a solid concept.
Fun little game. Grey Jimothy blends into the grey rocks a bit too much it's hard to spot him on each level. And the bgm doesn't loop (Don't worry I made the same mistake in my game too). Anyway good work on the submission!
Hi ! This is fun (and scary to be lost in the space like that :p) Good game ! Jimothy NO!
Jimothy no!! LOVED IT!!
"Jimothy no!" is my vocal stim of the day.
Jimothy NO!
Love the mix of puzzle and action! The inverted movement was so mind bending (in a good way!). Nice work :)
Great game! Sometimes I thought the hitboxes was to harsh on the player. Jimothy NO!
I won!
also, I like the old arcade game aesthetic and feel this has.
Pretty fun, pehaps some indication of the rocks trayectory would be nice, otherwise theone who go out of screen feel a little random
Interesting take, increasing the cooldown for each direction maybe would make the game a little more challenging, but overall good job!
Jimonthy no!
Cute game, fun and simple, honestly kind of addicting. I wonder if it might be interesting try removing the cooldowns, and making hitting the static asteroids a failure (jimothy smashing too hard). I felt myself wanting to play it that way. Background and contrast is a bit harsh on the eyes is one critique, might be hard for some people
Hiii i tried the game. The background made it a little hard for me to read the tutorial text, but nice work (๑• . •๑) If you have time, I’d love to hear your feedback on our game too