This is a really cool concept and well executed. The onboarding is clear and simple, the gameplay is also clear and simple. My only confusion is if you need points to buy things in the shop but you dont want points, which is it? Are points good or bad? Loved the inventory of collected balls in the shop. The upgrades were interesting. The shop was never a decision though since I could afford everything (my first round I picked up a bunch of points because the premise wasnt clear yet). Overall really strong submission here. Great job!
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Thanks for playing! The aim is to score as many points as possible without beating your previous rounds score. I appreciate this isn't explained too clearly!
The idea behind the shop is that you can buy balls but the cost comes out of your last rounds points, meaning you have a lower threshold for the next round.
Ah that is a critical piece of information I was missing. With that in mind, what is the end goal? Accumulate all of the balls in the shop or something? The effective best play would be on round one collect everything, then each subsequent round get just one less point right. That seems like a long gameplay session, and the goal still seems a little unclear to me. Anyways, neat game!