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A jam submission

The 1000th CustomerView game page

An incremental game about counting customers and venturing down into the deepest reaches of the internet.
Submitted by RKI3000, mulyuyo, ccallahantow, Dazzling Duck Studios (@tofu2go_dev), 591mL Studios — 1 hour, 38 minutes before the deadline
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The 1000th Customer's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#2144.3484.348
Artwork#2404.4784.478
Audio#2543.9353.935
Narrative#4253.8483.848
Enjoyment#13333.6743.674

Ranked from 46 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Count customers and venture down into the deepest reaches of the internet.

(Optional) Please credit all assets you've used
see description for full credits

(Optional) What would you like to be called if GMTK features your game?
RKI3000, tofu2go, cctoad, Bubba, Mulyuyo

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Comments

Viewing comments 33 to 14 of 33 · Next page · Last page
Submitted(+3)

This game is absolutely amazing! I love the fluidity of the character walking animations, its so beautiful, and everything else about the game is perfect. Five stars across the board, great job!

Developer(+2)

thank you so much, we appreciate it!

Submitted(+3)

It's really cool and fun! The drawings are magnificent!

Submitted(+3)

cool concept!!

Submitted(+3)

I loved this one from the art style of the protagonist to the little customers running around, it's super charming. However these pop-ups really threw me off, what a great concept!

Submitted(+3)

RKI3000 made another game? I obviously need to play it! I absolutely love the main character (he's great) and the pop-ups are fun references. Great gameplay loop with enough challenges like which customers to count, well done! I did get through the final level but I gotta say it took really really long (like approx 10 minutes) and I did only get a black screen afterwards, so hoping I didn't miss too much story after that!

Developer(+1)

Thank you, hahaha! Mr. Mushroom could never miss a GMTK lmaoo
Good job on beating it, I also think the last two levels could have been balanced a little differently, but we did what we could with the time that we had. Sorry about the black screen after the credits! I accidentally left in an unmodulated color rect and it covers up the credits. It's just this end card followed by a quick credits screen listing all of the devs, so you didn't miss tooo much 😅

Submitted(+2)

I feel like I'm going crazy because every round (and I only played the first two) I would count them exactly, but the number I got at the end would be 10-15 off. I triple checked the description for how much each type were worth, so I have no idea what happened. I even got someone else to try it on my laptop, and they got the same issue too. I thought it was a really cool concept, though, and I wish I could've played more!
One little super graphic design-y suggestion I have is to limit the number of fonts you use. At one point there were five on screen at the same time (item name, the in-game instructions, "skip dialogue" button, character name, and the dialogue). I like the idea of using typefaces for character's dialogue, but it might be easier to read if just their name was different— that way you have the same characterization effect, but the body text isn't super varied size and style-wise. This mostly is to help with legibility, especially in larger chunks of text like dialogue and instructions. Consolidating your fonts down into a smaller group (e.g. one heading, one subheading, and one body text) has a similar effect and makes you text seem a lot more cohesive across the multiple screens. I specifically enjoyed the handwritten pixel-y font with the drop shadow used for the onscreen instructions!

Developer (1 edit) (+1)

Hi, thanks for playing and your feedback! I agree with you on the font choices, I can be a lot at times

I think what happened is that you counted the customers as they were entering the screen and not as they were entering the door. Otherwise I have no explanation for what happened, you are the only person with this problem so far. We will look into it, thank you!

Developer(+1)

Could very well be the case!! I wouldn't be surprised if a certain sleep deprived duck might have gotten a formula or line of code mixed up here and there.... Didn't notice anything during testing, but I'm sorry it seemed to happen to you! We'll look into it after the rating period, thank you for the hint!! :D

Submitted(+3)

I love the art in this, and the music is also really good! As for the gameplay, I really enjoyed it! Though, in the last level, it got just way to chaotic for me to keep track of, but I rather like that since it's very contrasting to the earlier levels!

Also for a gamejam of 4 days, I find there to be a lot of content, you guys did really well :D

These were the scores I got, I have no idea how I even got remotely close in the last one though lol

Developer(+1)

tysm! impressive scores!

Submitted(+2)

Really creative Idea! Unfortunately, this game is about counting up, not down, so I think you  are unfortunately disqualified. (jk, great job!)

Developer

LMAO, yeah we focused more on the "count" part, while "down" was mostly represented in the narrative😅But I felt like the idea of turning counting into a sort of incremental game was too interesting to not at least try out!

Submitted(+2)

Neat game, fun mechanics to help you count. I think scanners might be a bit buggy since I couldn't place them both in the 1000 count level.

Developer(+1)

thanks for playing

That’s not a bug, you cannot only place the scanner on the edges of the screen because I blocked them at intersections (to nerf them) which turned out to be a horrid idea lol

Submitted(+2)

Oh really! I swear I was just putting them by the two top entrances and was planning on counting the side by hand lol

Submitted(+2)

Great story, straightforward gamplay and  amazing art.

10/10, Nice work!

Submitted(+2)

This is waaaaay harder than I think but I got it I guess

Developer(+1)

well done ! Thank you for playing!

Submitted(+3)

Very cute and nice polished game

Submitted(+3)

very cool artwork and animations! feels very smooth and enjoyable to play :) great job 

Developer

thanks!

Submitted(+3)

nice! cool art and good polish overall!

Developer

the artists did a good job

Submitted(+3)

The visuals are oddly nostalgic and fun, definitely one of the stronger entries in this Jam!

Submitted(+3)

Really cool game ! It's so polished and get so fun from such a simple concept, well done !

Developer

Glad you think so!

Submitted(+3)

cool game, I like how the theme was interpreted. Also this is the game i enjoyed playing  the most so far.

Developer

means a lot, ty

Submitted (1 edit) (+2)

Very cool game! The idea is so much original, the art style is incredible, very well polish and programmed (and pop-up are very funny). Congrats! Well, 500 customers became to be a little long to count, moreover if you miss the goal 😆

Developer(+2)

Thank you! The later shifts are hard, we will probably nerf them.

My teammate duck made all the pop ups, he cooked

Developer(+1)

Developer

Submitted(+2)

The art style is on another level. The best game I've played so far, and i love how the basics are simple, yet the game is complex.

Developer(+2)

Appreciate it, we tried to take the simple concept of counting and make it actually fun and interesting so i'm glad it worked

Submitted(+3)

Props to the artist who made all the animations! They're so smooth! It's impressive how you guys made this game in four days! I do wish that you're able to sell your items though, since it's annoying that I don't get to buy cool automatic scanners because my inventory is filled with bombs

Developer(+2)

Good idea, we will add that when the rating period is over

thanks for playing!

Submitted(+3)

Wow incredibily well done, love the animations!

Developer(+1)

thank you! cctoad's animations are great

Viewing comments 33 to 14 of 33 · Next page · Last page