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melena!

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A member registered Jun 11, 2021 · View creator page →

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I feel like I'm going crazy because every round (and I only played the first two) I would count them exactly, but the number I got at the end would be 10-15 off. I triple checked the description for how much each type were worth, so I have no idea what happened. I even got someone else to try it on my laptop, and they got the same issue too. I thought it was a really cool concept, though, and I wish I could've played more!
One little super graphic design-y suggestion I have is to limit the number of fonts you use. At one point there were five on screen at the same time (item name, the in-game instructions, "skip dialogue" button, character name, and the dialogue). I like the idea of using typefaces for character's dialogue, but it might be easier to read if just their name was different— that way you have the same characterization effect, but the body text isn't super varied size and style-wise. This mostly is to help with legibility, especially in larger chunks of text like dialogue and instructions. Consolidating your fonts down into a smaller group (e.g. one heading, one subheading, and one body text) has a similar effect and makes you text seem a lot more cohesive across the multiple screens. I specifically enjoyed the handwritten pixel-y font with the drop shadow used for the onscreen instructions!

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This is so sweet :(( A very clever interpretation of the concept, leaning more towards waiting than running out of time! I had a minor issue where the final dialogue SFX played, but there was no text in the dialogue boxes except for the character name tags. Would definitely play this in an endless mode. (Maybe sans the narrative 'cause a never-ending roadtrip is a bit grim...)

So cute and a cool concept! I didn't know what "data bank" meant, so I was a little confused, but that's on me for not reading "How to Play" lol.

Insane concept in the best way! I liked the "slow march" (of time) in the background– wasn't too distracting from gameplay (even if my head was spinning). I have a weird thing with reading numbers, so this wasn't for me, but I think it's such an interesting game mechanic!!

Love the music! and such a fun concept!! I can see something like this becoming my new "minesweeper" where I just open it up to play a quick round or two. I think it got a bit hard to see where new fireworks were spawning, so I wonder if maybe a fixed screen with a larger field of view might work better? Or maybe the same slight sway but a little zoomed out? So enjoyable, and really lovely!

Super cute!! In the strawberry tart level, the values at the top of the screen were green when I had zero pineapples or kiwis, implying that zero was also an acceptable value as well as 1, but I failed the level when that was the case. I ended up having to stop myself from trying to get past a certain level because it was aggravating me, but only because I was having such a good time! 

This was so fun! I especially loved the color palette and the sound effects (specifically the voices, although I found Willow's a little grating for some reason). The concept of the game is so clever, and I think it represents that limbo of working "odd jobs" like drivers and couriers really well. I will second someone else's comment about how the dialogue could've benefited from having to be double clicked as well, since I accidentally clicked on a few while progressing the conversation. Overall, really amazing game, and I wish Coal and Lily all the happiness!

I'm glad you enjoyed it, and thank you! If there were an Easy Mode, would you prefer one with an longer or unlimited timer or a version where you just have to type in the choices?

Thank you so much!! What do you mean by feedback while typing? Would that be like visual and sound effects based on your progress?

omg thank you so much!! (if you do, definitely lemme know!)

thank you!! if you get the chance, i would love to hear how it goes!

ugh i love this!! i have a character at the moment with a fire in their backstory and this helped me attach some really good emotions to the ordeal. nice work!

oh.... this is really beautiful. and i love how many ways you can interpret the verbs, so lovely to play!

horrifying! i love it!

i think you captured the drama of moments like this really well! what a fun concept!!

this is such a delightful (and a little insane) concept— i love it. i can definitely see a version where you play this occasionally for a few months* creating this lore around the vampire that hits you up sometimes.

such a clever idea!

this game is so funny 😭 super fun to play!

what a beautiful game <3

perfect soundtrack choice too!

no cause the wordplay? the concept? this looks so fun!

i've genuinely not stopped thinking about this game since it was one of the first i saw when i found this game jam
like i think sharks are so cool, and this is such a clever concept, and just gorgeous, gorgeous illustration!!