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A jam submission

60 Seconds Til MeltdownView game page

Objective: Defuse a Nuke Bomb in 60 seconds, or you'll be blown to ashes.
Submitted by kingofgaming1, Cheese123467, Lorde Keldron, Vilgotino — 1 hour, 53 minutes before the deadline
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60 Seconds Til Meltdown's itch.io page

Results

CriteriaRankScore*Raw Score
Narrative#16473.1883.188
Audio#28213.1253.125
Enjoyment#48392.8752.875
Artwork#64852.6252.625
Creativity#69222.7502.750

Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You have a 60 Second Countdown to clear all 4 levels with 100 Bullets

(Optional) Please credit all assets you've used
see description for full credits

(Optional) What would you like to be called if GMTK features your game?
kingofgaming1, Cheese123467, Lorde Keldron, and Vilgotino

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Comments

Submitted(+1)

Interesting concept. At first i did not know i had limited ammunition. Quite tricky and sometimes the enemies jump from half the map towards you is scary...

Developer

Thank you for trying our game!  for a while there was a bug where the lunge started and just didn't stop and i'm sure you cam imagine how scared i was in testing, lol.  Loved your game even though i'm not good at it!

Submitted(+1)

I like how the countdown was both for the nuke and the bullets

Developer (1 edit)

thank you! i was worried no one would think the bullets were also a count down!  your games concept  was quite clever!

Submitted(+1)

This was a really fun game! I liked the idea of having to optimize the bullets, it was a creative take on the hotline miami-like genre :)

Developer

Thank you! the whole team contributed to the concept and i'm glad it was enjoyable, it was hard to tell after so much tested blurred together!  your game was also great! full intend to beat it when i can!

Submitted(+1)

Pretty fun, honestly trying to bait them into the bombs to optimize your bullets is really fun and an interesting mechanic in general. Maybe didn't execute it perfectly (or maybe just skill issue), but I can see the idea clearly

Developer (1 edit)

Mind telling me where you though it wasn't done well?  i'd love to know for future projects!  btw love your game, exactly my type of game!

Submitted(+1)

I'm not sure what exactly i'd prescribe, but i can say what I felt at times was that I was running out of bullets not necessarily from my own fault but more from rng. Like it felt like there's an iteration on the AI/level design that's not even too different but that would feel more fair if you ran out of bullets, bc you'd be like 'yeah I could've managed my movement/shooting better'. Ofc take it with a grain of salt, like I said it could just be a skill issue on me.

Developer

thank you all the same!

Submitted

Very interesting twist to the jam theme, gj :DD

Developer (1 edit)

Thank You!  Sorry your game bugged, i had a terrifying moment where a last day glitch i almost couldn't fix happened in my game too!

Submitted(+1)

Maybe because I am not a "King of Gaming" but normal with 100 bullets is really hard :D The ambiance sfx music are all great! I would love to play an easy mode with 200 or unlimited bullets :D Great game!

Developer(+1)

lol, not quite king of gaming with how bad i was at your game!  if i return to this an easy mode isn't a bad idea!  as for the music the Vilgotino (my team's music producer) did such an amazing job!

Submitted(+1)

I see the vision, good job!

Developer

glad you liked it!  i check what part of Dig Out you made made only to see you did it alone!  crazy work doing that on your own! i struggled with i game and i had a team!  also impressive work with the mining mechanic i don't know where to even start making that mechanic!

Submitted(+1)

The game was quite difficult, would've loved a way to regenerate health. Besides the health system, I think the game balances itself pretty well, 100 bullets is definitely more than enough to clear each levels.

Developer(+1)

glad you liked it! i'll take any complement from the team that made down for the count!  it's hard to think of a method to regen health when it's so easy to damage boost but maybe that's because i had to beat it so many times...maybe normal mode could have health regen of some sort? i'll think about it if i ever want to update the game?

Submitted(+1)

Unfortunately, my screen size is smaller so the edges clipped - I think I might have done better if I could see to the edges. That said, the game seems to be well put together (and I'm grateful for those bombs!) 

Developer(+1)

sorry to hear about the screen problems!  bet the zombies wish Dracula could give them hints on defusing their bombs!

Submitted(+1)

This may be a skill issue but I found this game pretty hard, it was satisfying landing a good run dodging everything and making the most out of the bombs.

Developer(+1)

glad you liked it!  wouldn't call it a skill issue since i wanted it to be a challenge so glad you didn't find the difficulty unenjoyable!  my struggles with your game undoubtedly was a skill issue, lol

Submitted(+1)

This game was enjoyable and a challenge to complete.

Developer (1 edit)

glad you liked it!  i hoped it was fun but i couldn't be sure since i beat it so many times in testing i stopped having fun.   loved the art from your team it did amazing giving me clues on the demon's type and building the atmosphere!