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Castle Counters's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity | #5945 | 2.958 | 3.556 |
| Artwork | #6189 | 2.681 | 3.222 |
| Audio | #6615 | 2.311 | 2.778 |
| Enjoyment | #7158 | 2.404 | 2.889 |
| Narrative | #9293 | 1.572 | 1.889 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Tower defence game with core loop about counting your seconds, you pay with time, and the more you use, the less time it takes for the enemies to reach your base. THE SECONDS COUNT DOWN.
(Optional) What would you like to be called if GMTK features your game?
Angelo and Noah
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Comments
I really like the concept of spending time in exchange for faster, good play on the theme. furthest i got to wave 16 when i miss-clicked and spent too much time.
It's a fine game, and nice take on the time theme.
The idea of using time as a currency to place turrets and having the enemies move faster is pretty unique and cool! While I was playing, when I zoomed out the game just crashed. Maybe it was cause I spawned in too many towers or somethin’? But either way, great job! I think adding more limitations for tower placements would make the game harder and add more strategy to it.
Really fun spin and idea on a tower defense game to fit with the jam's theme!
It's not clear to me how much influence the remaining time has on the enemies. Otherwise, this is an interesting idea, and it looks and feels good to control.
It would be better if you made the game play in browser, it will attract more players...
but good job!