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A jam submission

Noctis EquiView game page

Unpause objects with an hourglass in this jump-less platformer.
Submitted by kcaze — 2 hours, 1 minute before the deadline
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Noctis Equi's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#12763.9523.952
Artwork#26543.5243.524
Narrative#32882.7142.714
Enjoyment#41773.0003.000
Audio#95951.4291.429

Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The core mechanic involves activating an hourglass that counts down as it unpauses objects around it.

(Optional) Please credit all assets you've used
See page for full credits.

(Optional) What would you like to be called if GMTK features your game?
kcaze

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Comments

Submitted

Neat little puzzler! This captured pretty well the feeling of confusion and then the satisfaction of figuring out exactly what was going on, once I got the hang of controlling the hourglass and the character.

I got stuck on one of the puzzles (one of the activate / deactivate platform ones) because my sense of timing is not good, but I had a good time with what I was able to get to.

Submitted

Interesting concept, and the hourglass fits the theme really well. It was a bit unusual to play a 2D platformer with both mouse and keyboard in a way that was disconnected from the main character, but it definitely had its charm. I loved the art style, too!

Submitted

This is really neat! Unfortunately I was unable to finish it - I was stuck on the puzzle in the attached screenshot. I’m sure I’m missing something obvious as most people here aren’t mentioning getting stuck, but I just can’t figure out how to progress here without a level of precision that I think is beyond my ability. A shame, because I quite enjoyed the game up to this point. I love the aesthetic; really eerie and mysterious, though some sound (even if minimal) would help make the atmosphere even stronger.

Submitted(+1)

I don't know what you tried, but IIRC the solution is to jump up the right platform. Then you activate the worm to go on it. You deactivate the worm temporarily to go down and then reactivate as it's falling. It also helps to have talked to every NPC to improve your hourglass

Developer

Yep, that is the intended approach here!

Submitted(+1)

This is goes in my top 10, the art and ambience is cohesive, and the puzzle progression is done just right. The skeletic worm was very fun to play with, and that last puzzle brought it all together.

It would greatly benefit from sounds and sountrack, even if simple!

Developer(+1)

Thank you, adding music and smoothing out some of the pixel-perfect collisions are on my post-jam TODO list!

Submitted

confusing at the start but once I got the hang of it actually very fun. I'm not sure if there was supposed to be sound because I didn't hear anything

Submitted

Surprising amount of precision required at times. Cool world, and some really well designed puzzles!

Submitted

Cool Concept, It could be a fun game, but I, unfortunately didn't find it fun.

Submitted

fun and intuitive! well done

Submitted

Quite unique idea, nice.

Submitted

This is such a great game. Very unique!

Submitted

I love the art and the core concept! A very cool way to do a puzzle game.

Submitted

Cool concept and well made, quite challenging at times too.