Play game
Emery DuTemps: Get Higher's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Artwork | #5298 | 2.889 | 2.889 |
| Creativity | #7065 | 2.722 | 2.722 |
| Audio | #7914 | 2.000 | 2.000 |
| Enjoyment | #8188 | 2.167 | 2.167 |
| Narrative | #8387 | 1.778 | 1.778 |
Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
I figured that other games for the jam will be about players trying to stop or slow a countdown, so I decided that it would be a fun challenge to make a game where you WANT to make the countdown happen! You play as Emery DuTemps, a clock-head that's trying to get home. They have a special Speed Boost that that triggers when the countdown hits zero. In order to get it, you need to collect Quartz crystals to speed up your time while avoiding Snowflakes that will add to your time. The more time you hit the countdown, the faster you get home!
(Optional) Please credit all assets you've used
See description for full credits
(Optional) What would you like to be called if GMTK features your game?
Mx. Shade
Leave a comment
Log in with itch.io to leave a comment.





Comments
Nice work! I liked the character you made for this and as I said in the virtual meetup I liked your choice in music. I think it would have been a bit more fun to have more obstacles to avoid and maybe an increase in difficulty as the game progressed, but it was a nice simple experience
the twist is interesting, and the character art is awesome! the gameplay has a lot to be desired though, one way to instantly make it more fun is just to speed it up in general and make the projectiles coming from above more frequent, and perhaps give them different movement patterns themselves?
good work!
Really like the art of the character
Nice character art! The gameplay could have more obstacles to add variety too
Omg I love the character design and concept art! Super cool design and super cool twist on the jam theme! hehe
I beat it! Then I read the instructions and realized I played it the slow way...