Play game
Clicker Countdown's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #7263 | 2.188 | 2.188 |
| Enjoyment | #7297 | 2.375 | 2.375 |
| Creativity | #9545 | 2.000 | 2.000 |
| Artwork | #9766 | 1.750 | 1.750 |
| Narrative | #10010 | 1.312 | 1.312 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You click the button, the numbers will countdown.
(Optional) Please credit all assets you've used
I have made all of my assets for this game
(Optional) What would you like to be called if GMTK features your game?
Colt 45's Studios
Leave a comment
Log in with itch.io to leave a comment.


Comments
I like how the button started moving rather than just staying still. It made the game more interesting to play, however at one point, it began moving too fast and it was hard to click because it was moving all over the place. I think the strategy is to keep your mouse still and click only if the button moves close. I also think that if a sliding/moving animation was added to the button, so that you could predict where the button will go, it would add a lot of fun and deterministicness to the game!
Thank you for playing, and I 100% agree and appreciate your feedback.
the button sounds and animations are nice, but not really sure how I feel about the button running away. Is quite the workout for my wrist.
This game was a bit difficult because I have a track pad and not a mouse, but it was fun to play! I am a sucker for a big red button lol
fun concept, but holy ragebait this button imma crash outtttt
Fun concept, the difficulty quickly amps up and can be hard to keep up with making it a pretty frustrating experience later on. It would have been interesting to have included different types of buttons that create different effects rather, such as double coins, requiring two clicks, etc. It would have also been useful to know what each item in the shop was exactly.
I fully agree, I just didn't have time as I was figuring out how love2d works, and yeah I probably should have made the button teleport slower but ran out of time to change that.
nice incremental game, but really hard, I think only competetive FPS gamers will finish it due to the fast direction changing