really cool game, has likely a roguelite, timeout you restart with upgrade, really enjoy it, and so damn good the sacrifice idea when you die!
Kayzori
Creator of
Recent community posts
thank you for your feedback, I know the game is hard for new players, but like stopping at level 3 is not even scratching the surface of the game mechanic, the is some interesting puzzle on this game that use the count down as a part of it, and also there is another object "Sand Timer" you will see it on level 6, and has different mechanics than the "Broken Sand Timer" which is the swapping between the remaining time and the wasted time (to gain what you waste, or loose what you remain to complete the puzzle), btw thank you for enjoying my game! really appreciate that :)
nice concept of fighting for the countdown, didn't know that there is upgrades on the bottom until some random moves I got there, really like the idea, and really recommend to do some hints so players can know about them, literally your game name is like mine XD, I hope you visit my game to see my concept because its so different! ;P
the game is so good and stressful, well designed,, for me everything felt good and well done, the objective is super clear, but each level has a twist, like climbing the pipes, having a lava floor so u should use your brain to prevent the ice cube to fall into it!, I finished so many levels and couldn't beat the "USE YOUR HEAD" one, it was really hard, your game difficulty curve was good until it reached directly the extreme on that level! overall I really had no issue about anything, and if so I do say the controls are bit weird but it makes you feel the puzzle is more challenging!, really good use of the theme, like really it makes you feel the "Count Down" is running and u should hurry up XD so stressful

Really thank you some much for this honest feedback, I really appreciate that, I will for sure take notes of the user experience to help me get better at gameplay design, the issue is that I'm not a designer I just made up this by experience of making games a lot and not by user experience and also made up the difficulty depending on me the developer which is a huge mistake for new players!, but I will be more aware about this next time, btw thank you so much!
thank you so much for your feedback and your advice! and yeah the think is that I made levels up to me not to new players, and thinking its easy! and didn't have testers to know (that's why all my games are harder, every game I publish people suffer, my bad), but glad you enjoyed even though its hard!
that's not a bug or something that the gameplay mechanic! the hourglass make the object freeze (not moving and pending there actions until they are unfreeze, it is on the tutorial btw), you can see wildly that the hourglass index has the same color as the box index meaning that it controls the box behaviors! btw really thx for this feedback, because of this I can know that there is still players didn't understand that and hoping they see this comment!
Nice Concept! the idea was clear, the only thing is the gameplay is a bit harder but understandable! there is some likely "soft lock" like when the red rectangle show up on the place where you can't push the dolls neither the dolls can't move right there so you got to just moving a round to skip that round! Overall really nice use for the theme!













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