The mechanic is a genius idea. Is there only one level? I cant tell :D But it was fun. Thank you for making this.
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Windup's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity | #2106 | 3.773 | 3.773 |
| Enjoyment | #5118 | 2.818 | 2.818 |
| Audio | #6274 | 2.409 | 2.409 |
| Artwork | #6631 | 2.591 | 2.591 |
| Narrative | #9078 | 1.636 | 1.636 |
Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Every run is manually time-allocated, and you have to keep your total time used down.
(Optional) Please credit all assets you've used
Sprites made in Aseprite and SFX sourced from Bfxr with help from a friend.
Comments
Allocating your own timer is a really cool take on the theme. I like it!
amazing concept the gameplay mechanic is insane, freezing midair as a platform to reach an area is crazy, finished it and really enjoy it
in my opinion: "Crow the pitcher" is harder than "Out of time", I died so much times on it and on the last level I completed it on 3rd try
This one was pretty fun, I did have to restart the game at once point cause the key wouldn't respawn but other than that it was pretty good
This concept is amazing. I would welcome correct resolution scaling which you address in the description and some spawnpoint indicator. The combination works great and the levels are well designed. The last level may be easy to figure out but executing the plan took me about 15 minutes.
I like the process of setting up stepping stones and then deciding when it's the right time to use all your energy and go for it.
In the level with the key, I got the key and then ran out of time and the key never reappeared, so I had to refresh the game, which reset all my progress. :(
This was a really creative take on the theme! It was definitely just as frustrating as you probably intended when it turns out I didn't allocate enough time and so my character just stopped dead in the middle of the level. I will say, using z as the jump key and x as winding up did not feel great - muscle memory of either space or up being jump when arrow keys are involved meant I was constantly flubbing my jumps, which given the tight timing required for this game, was a bit of a problem for me. I liked the level names a lot, though!
I really liked the idea of winding up each run with only as much time as you think you’ll need. It made me second-guess every allocation, and watching the character freeze the moment time ran out was both funny and painful 😄 The minimalist clockwork style fits the mechanic really well too. Clever take on the theme!
It didn't work for me I'm afraid. I used the arrow keys and Z but nothing happened.
Unfortunate, sorry that it doesn't work for you. I only used Godot's base input system with one-note binds for everything so I probably missed something there. Did you refocus on the game window? For some reason the game doesn't always immediately take focus when you press play, so you have to click on it twice to get proper input.
It's cute but the jump key being Y for me (not using qwerty) makes it really hard to play... Also can confirm, the screen on game is cut off.
Thanks for the feedback! I got super time crunched trying to just get this out the door that I neglected a lot of QoL that probably would've helped with stuff like that. Also, can you confirm how it's being cut off? I'm accessing it via Safari and seems to render normally with 320x320 resolution, so I'm wondering if it's a browser issue
Cool puzzle platformer. And very challenging too. The most tricky part for me was an inertial stop after time is over for a guy. Took some time to get used to it and plan its jumps properly. Also it was a bit confusing that progress ring is filling for a minimal amount with a constant speed, but decrease speed depends on time you wind up to it. Surely there should be a better UI solution for this.
Overall good entry. And extra points for a clockwork interpretation of a theme)

The retro sound effects are so satisfying its almost like haptic feedback. It took me a few tries to understand the mechanic but once I got it I really saw the puzzle possibilities open up and you delivered! The puzzles were top notch, great mechanic executed very well, good use of the theme, well done overall :)
Thank you! SFX were sourced from https://www.bfxr.net/ with help from a friend.
This game's resolution seems to be broken, it's cut down to only a part of the game and I can't activate fullscreen either.
That's weird, try accessing via the embed link? https://html-classic.itch.zone/html/18549806/index.html?v=1785087279
The game is forced to render fullscreen there, though you might see some stuff out of bounds that's normally not supposed to be rendered. First time using Godot proper for a project, sorry for the tackiness




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