I love the detail when the headmaster says "me" instead of us for the last cultist :D Also - does each cultist have their own level layout?? That's pretty cool! Wish there was an easy way to restart after clearing the game to try out different cultists, I actually managed hard mode after a couple tries haha
Glowsquid-Studios
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Oh thank you so much for taking the time to review it! Appreciate it!! Glad you liked the music, our composer Anthony did a great job!
Also we ran out of time and forgot to put the sliderto 50% but there is technically a pause menu with ESC for anyone else playing it :D
(btw if you wanted permission to post publicly from our team you have it, but no worries either way :) )
Overall, the concept is really good and the art is simple but works. I think switching between using your reactor to mine and cooling it works well and makes sense - but the execution is a little frustrating. The problem is that both phases are similar times, and not only is your rover very slow at first, you cant do much in the cooling phase except upgrade - and you can only afford things after mining. Giving the player more time on mining, allowing you to "save" up" energy or having something to do while on "cool-down" would probably fix it.
I really liked the laser showing the richochet before you shoot, and having places to bounce your bullets that explode is a great mechanic! The story and voice acting was really silly in the best way. It gets a little repetitive, because the turtles are cute, but have like nothing going on and the story is pretty simple. Still really enjoyed it!
The keyboard controls work so well for this and the concept is executed really well! You did the voice acting? Wow, I'm impressed. I really have anything to critisize, other than really tiny nitpicks (I had to look up what the tilde key on my keyboard is, I wanted to back between report fields and think a visual indicator of your reports/days passed would be cool) - overall, really fun and well done!
You came up with a unique take on the theme so I'd say it was worth the extra effort. You did great with the time constraints in general - the levels are well made and the concept really works. If you'd ever want to go back to polish, I do think the controls suffered a tiny bc "finding" the solution is pretty fast, but then actually solving it feels a bit slow or sluggish.
I really like the idea, the concept of embracing "loneliness" and just chilling with this cat. That said - I REALLY hate the specific sound effect of the cat talking. It stressed me out, so I couldn't enjoy the the dialogue and the music even though it's good. A fishing game using only the spacebar is a good fit, but it's super confusing and feels kinda janky.
It's a basic SpaceShooter. You fly around and shoot things until you die. It works, looks good -especially the aliens - and technically fits the theme. That said, it's not really unique and the gameplay isn't that satisfying. Nothing really suprising or addicting other than the lovely music and sound effects.


