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A jam submission

Countdown Of The Clockwork TowerView game page

When time is running out, you have to master the countdown.
Submitted by Zenitheus — 2 hours, 25 minutes before the deadline
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Countdown Of The Clockwork Tower's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#50662.8402.840
Narrative#59892.1802.180
Audio#62132.4202.420
Artwork#62322.6802.680
Creativity#67362.8002.800

Ranked from 50 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Your abilities count down, and are limited, but restock after some time so you must master the countdown to win.

(Optional) Please credit all assets you've used
Alex Besss From Upbeat (Music)

(Optional) What would you like to be called if GMTK features your game?
Zentheus

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Comments

Viewing comments 28 to 9 of 28 · Next page · Last page
Submitted

Unfortunately, the game was not switching to full screen, but I still played it. Its kinda fun actually.

Developer

Thank you! It works when you are in the actual page but not the randomizer. Maybe that could fix it.

Submitted

The game is fun, i was anxiously waiting for useful abilities while a horde was behind me

Good game!

Developer

Yeah, you can't always attack, so sometimes you just have to try to get away from the horde!

Submitted

The game is fun and is an interesting and unique take on a genre i feel doesn't usually come with much new anymore. Definetly could be improved upon, like making what abilities you currently have available easier to see, or adding more variation to them, but what it has right now is already quite good and works pretty well while not taking away from what makes this genre of game fun.

Developer

Thank you so much!

Submitted

Interesting game idea! Could do with a bit more polish, perhaps it could have been a bit clearer at a glance what my current abilities were. Good effort though!

Developer(+1)

Yeah, polishing is really hard to do in 4 days! But I'm sure I could've made the abilities more clear.

Submitted

The game was going great, maybe the time until tower collapse could’ve been shorter. We played for 1000s roughly and then the game crashed randomly which was unfortunate, because we didn’t see what happens when the tower collapses.

I think the game could’ve been better with more feedback on enemies hit, but otherwise there are some nice arcade/arena game elements. Reminds me a bit of Akane.

Developer

I'm sorry about the crash. I got only got the crash after the game jam submissions ended so I couldn't fix it. :(

Thoroughly enjoyed myself. Good game!

Developer(+1)

Thank you for playing my game!

Submitted

Had a fun time with this game! Great job!

Developer

Thank you!

Submitted

Cool idea! I like the use of the theme. Great job!

Developer(+1)

I thought about the theme for a bit and made the clock character! Then I rolled with it for the rest of the game. Thank you for playing the game!

Submitted

Randomized Vampire Survivor is a fun take :)

Developer

Thanks!

Submitted

I'm glad there was a big boss battle at the end! You nailed the tuning for hard mode because it ended up being a nail biting fight with my health almost empty right as I took it down.

The randomization of abilities and having them be on countdowns didn't add much for me. I felt like the optimal strategy just became to constantly spam my buttons without paying attention to what was currently equipped. At that point they may as well have been triggering automatically like in Vampire Survivors, but I appreciate your attempt to be original and not copy their homework!

Developer

Wow, thank you! I really didn't think anyone would beat the game with a small amount of people that would end up playing the game, but hearing about someone beat the game is really cool for me. When making the game I didn't really thing of the spamming abilities aspect so thank you for revealing that flaw. It's a design flaw that being the main playtester in development got past me, (I just never thought about it).

Submitted

Congrats on the game, the survivor spin is a nice idea. As other commenters have already said, getting the hang of controls related to the item slots was confusing and it took me a good minute or two to figure out I can spam an attack for a limited number of time(s).

Developer

Thank you for the feedback! The item slots are a bit confusing.

Developer

How many people have beaten the Overclocker (The Final Boss)?

Submitted

I get the approach, love that countdowns are integrated in the mechanic, but the signaling of the rotations was poor and made my experience a bit miserable. 

Submitted

FullScreen Button not Working :( Help please. Really want to play the game.

Developer

Try the actual game page, that might fix it.

Submitted

I love Vampire Surviors and I really like the concept of rotating abilities!
Like  some other people commenting I struggeled a bit with the controls, especially since my y and z are swapped with my keyboard layout.
Nevertheless: cool game :D

Developer

I didn't think about different keyboard layouts sorry! If I expand this project I will add a key-bind section probably.

Submitted

Skills need some work, like to know which button to press and not only know it from the description, and it's randomness was a bit strange, but overall it was a nice little survivor game

Developer(+1)

Thank you for the feedback!

Submitted

Pretty cool concept! It took me a long time to understand which buttons I should be pressing to use the abilities, and the fact that they keep changing was pretty weird to figure out what was happening and when. But the idea is pretty good, I believe most of the "issues" I had with the game come from the clarity of presentation, not from the loop itself. Good job.

Developer(+1)

Thank you!

Submitted

I like the concept, but struggled with the controls. The abilities that kept changing meant that I wasn't able to rely on muscle memory for using them, and I wasn't sure if I was meant to be defending an area or just running away from the enemies. I found that attacking enemies was challenging, because they were either too far away from the area of effect, or I couldn't get them within my cardinal facing direction to hit. All that said, I like the art style and the music does wonders to immerse me in this clockwork world - great job!

Developer(+1)

Thank you! Also if I ever expand the game, there will be a very clear tutorial to explain everything.

Submitted

The gameplay is fun and I liked the clock theme. Good job.

Developer

I was inspired by the theme, for the clocks.

Submitted

Very fun little roguelike! Love all the clock theming, gives the game a lot of cohesion. And its pretty fun keeping track of your items, and upgrading them. I like it!

Developer

Thank you!!!

Viewing comments 28 to 9 of 28 · Next page · Last page