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the timer not being on the screen is a confusing choice, on my first impulse i wasn't given enough pressure or feedback telling me i needed to go fast go fast until it was too late,

i really can't find what the narrative links was between what was going on. who was I? who were these people? why am i the one punching a trashbag? there is no communication to me what the narrative link between any of these disjointed moments are unless i missed something substantial, but i just believe enough isn't being shown.

the minigame/warioware high score type game is fine, it doesn't seem very well balanced and the minigames aren't necessarily interesting, so i personally don't feel inclined to go for a highscore of any sort.

Yeah, we had a pretty fleshed out narrative written originally, unfortunately we ran out of time to properly implement what we wanted, Thank you for playing!