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A jam submission

Turtle Maze GameView game page

A race against time with a turtle in a dark maze
Submitted by Taze Games — 3 hours, 18 minutes before the deadline
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Turtle Maze Game's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#64772.5432.900
Creativity#77242.5432.900
Audio#78502.0172.300
Artwork#85532.1052.400
Narrative#97631.4031.600

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
In this game, you're racing against the clock to escape a pitch-black maze. The biggest catch is that whenever you open your map to figure out where to go, the countdown actually speeds up! This mechanic forces you to memorize your path as quickly as possible and make split-second decisions in the dark before your time runs out.

(Optional) Please credit all assets you've used
see description for full credits

(Optional) What would you like to be called if GMTK features your game?
mzkp

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Comments

Submitted

Great game, love the visuals and the mechanics you came up with. One thing I'd suggest is to add a timer ticking-speed-up sound effect whenever you're opening the map, because I completed the game without knowing that. Another cool feature you could add is dashing with a big cooldown, it'd be cool to dash into the exist with 1 second on the timer. Anyways, the game is enjoyable and addicting, great work!

Developer(+1)
Thank you so much, this is amazing feedback! I love the idea of adding a ticking sound effect that speeds up when the map is open—making sure players actually notice that mechanic is crucial. The dash mechanic with a long cooldown would also add so much thrill for those last-second escapes. If I keep working on and expanding the game, these suggestions will definitely be among the first things I add. Thanks a lot for playing and for the kind words!
(+1)

I am sad you ran out of coffee!

Developer

Me too

Submitted(+1)

Cool idea! I especially like how the turtle bops his head to the music when he stops!

Submitted(+1)

Making the map cost you time while it's open is a really clean idea, and the darkness sells it. Only being able to see one room at a time is unsettling in a way a normal top down view never would be, and the turtle moves nicely. I have to be honest that I never got to test the map trade properly, and the reason is worth flagging. In the browser embed at default size the HUD is cropped, so I never saw a timer at all, and my first run ended on a Game Over screen that was itself cut off at the edges before I'd understood that time was even a factor. I know the page says to play in fullscreen, but the windowed version is what most people rating are going to open first, and right now it hides the thing the whole design rests on. Anchoring the clock further inside the frame would protect it.

Developer (1 edit)

"Thank you so much for playing and for the great feedback! I'm glad you liked the core mechanics. You are totally right about the UI getting cropped in the browser. Unfortunately, I can't update the game right now due to the jam rules, but I really appreciate you pointing it out!"
Submitted(+1)

The controls were very smooth, and I like the idea!

Submitted(+1)

Cool! I really liked the game idea

Submitted(+1)

I liked it!

Submitted(+1)

Loved the audio, and I liked how you had to balance between looking at the map and the maze. The time limit was perfect for each level.