This is a super funny game! Very creative take on the theme and I like the challenge. Unfortunately when it got to 3 Susans, I could not really see the path of the 3rd Susan. But I somehow still managed hahaha. Great work!
Play jam entry
You're The Head Chef's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #735 | 3.667 | 3.667 |
| Narrative | #956 | 3.476 | 3.476 |
| Creativity | #1045 | 4.000 | 4.000 |
| Artwork | #2267 | 3.619 | 3.619 |
| Enjoyment | #2289 | 3.429 | 3.429 |
Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The core puzzle mechanic is assigning a countdown to a kitchen full of chefs so they can do their tasks on time.
(Optional) Please credit all assets you've used
Font is Gooseberry Juice from Chequered Ink All Fonts Pack
Music by Dylan Lounsberry
(Optional) What would you like to be called if GMTK features your game?
RedEye Games
Comments
Very fun game I really liked the voice acting and the character designs. good job.
No worries, it happens! Guess it's more of a hang than a softlock as I could still control the camera but not do anything else. I wasn't able to replicate it, but it was during a run after both Susans had collided but before a failstate and outside the setup phase, so the Retry button wasn't present. This game is great though, like an Overcooked solitaire. GO SUSAN
Voice work is awesome, gives it a nice flair and tons of personality. For a simple mechanic it is quite tricky but the intention of introducing concepts slowly per level was done really well.
On level 4 i messed up and all susans died, i couldnt find a way to restart so the only thing i could do was look around and then i saw him, the head chef, staring at me, judging me , i felt the sin of killing 3 susans crushing me underneath its weight. im scared.
otherwise fun idea though i struggled ui a bit sometimes and i got softlocked
Great game! Looks and sounds great and it's funny! Really did amazingly with the theme here. Took a while to figure out how it worked but it was very satisfying once I did.
Ahh idk! I didn't have time to do my usual tests across hardware, I just assumed that my computer was low-end enough... I know godot has some issues w/ cpu particles which cause lag when they first spawn in, but I'm sorry to hear it's giving you trouble! I hadn't exported a standalone build or anything, and probably won't until the review period is over. There's a million games submitted, it won't hurt my feelings if you don't get to reviewing mine ;) (I'll still give yours a shot for trying!)





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