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Red Eye Games

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A member registered Oct 03, 2025 · View creator page →

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It didn't take any of my video game franchise answers 0 stars! jk this was good funQ A countdown for a category trivia game is fun, I love games like these. I love them so much I panicked and guessed "Alf" as a celebrity. Now my dogs think I'm an idiot. Good job this was a really good time!

An easy 5-star for enjoyment, this was such a fun entry. I only got 7 questions right, like a casual, but I had a blast doing it. It's tough for a game to take itself exactly seriously enough to get a genuine laugh, and y'all nailed it. Really well done!

Really polished visuals and the music was a good choice to compliment it. Definitely a good brain-off fast twitch game (complimentary), it looks and plays great. Well done!

Hmm dang sorry to hear it! I mean a funny softlock is better than a super frustrating one, but I was hoping the "retry" button in the top corning would solve any softlocks :( Thanks for checking it out either way!

Hey I saw this on LinkedIn of all places so I thought I'd give it a go! I thought the "illusion of gameplay" was interesting (I just thrusted straight up with no turns and shot the two asteroids that would've hit me, making it out on my second try heh). But if I were flying around like I were meant to, I bet it would've been really tough. Otherwise it was cute, simple, and doesn't demand a ton of player time (great features for jam entries). Nice job, keep it up!

Cute little platformer with lots of charm and some fun mechanics to prop it up. I think I was able to play the game mostly without engaging in the countdowns on the blocks by shooting or running fast, but I'm pickin' up what you're puttin' down in general. Nice job!

This is more than "good for a jam game" it's just... Good! It's really fun, lots of interesting mechanics unfolding throughout, lots of room for sandboxy creativity (controlled, of course, by the timer). It's really just a fun game! Well done.

A bit of tutorialization would definitely help this one (I maaay have bugged the dev on a mutual discord we're in lol), but once you get the hang of it, it's good fun! It's visually simple in a good way, and the sound design is pleasant; so many jam games have ear-piercing sfx and an 8s music loop that makes me wanna cry, and this one has neither! For a first entry it's solid, no bugs or crashes or softlocks. I'm looking forward to future jams from ya ;) 

oh dang that should've bumped you to the retry screen, or the button in the top left should've worked to retry. UI is my weakest point, as a general rule, but I appreciate you powering through!  The head chef will see you in your dreams B-)

Whew my block puzzle submission only had 5 levels, where did y'all find the time?? Ha this was a great entry. Fantastic art direction, perfect theme execution, music was catchy and not repetitive or annoying, and tons of content for such a short jam. Could definitely see this one being fleshed out into something bigger! Really great job, well done.

Ain't that the way it goes lol. Great job for a first jam, like I said I can see the vision and the execution is the hard part ;) Good stuff though I hope you do more jams in the future!

Lots to praise with this one. Art's fantastic, robot quips are funny (actual laughed a few times), platforming feels smooth and like enough playthroughs would feel really satisfying once you learned the "rooms." I really liked the core mechanic of using time as currency, it fit the theme nicely. Really great game, nice job y'all!

This one feels ambitious for a jam entry. My first playthrough I just built all silos and tried to overwhelm them, but that'd didn't work great. Second playthrough I couldn't figure out how I unlocked silos so I just sat with 2 airbases for a while not sure what to do lol. Tough to tutorialize games w/ this much content, but even just clicking around and trying to get a sense of what the game could be was good fun. Nice job!

A little frustrating when it's down to the wire and the cube gets caught on stuff, but that's a skill issue. Way to match the music to the vibe and make a fun little game. For those of us trying to play a lot of cool entries, this length was perfect for a jam. Great marks across the board, no pun intended!

This one's an absolute banger. I didn't make it to the end on the first try (took me two), which feels to me like it's in good shape already balance wise. The art and sound design were fantastic (the godot icon got me). Really good across the board. AND I can easily play it left-handed, which is so hard to come by in a jam lol. Really well done! 

Spent a long time clicking around in this one lol. It started to slow down for me as I unlocked mines further away, so it would be nice to have something to fill in that time like building new castles further out (unless that's a thing and I just didn't get there lol). But in general it was a charming entry and we love to see no-AI entries ;) Great job!

Heck yeah thanks for checking it out! Even after years of dev and shipping a game on steam, tutorialization is my achilles heel lol. Glad you took the time to get it sorted though, thanks for the kind words!

Yes! So the door opened and I guess I got out, then there was a black screen. Did I accidentally win? ha. A report would've been really handy, just to know the game didn't crash. But a response from the dev works too lol. Thanks, it's a neat game!

Got to the end and just experienced a black screen. Really would've loved to know who was an anomaly, heh. Loved the character art, but I just feel like I chose pretty randomly and had no feedback after getting to the bottom :(

Not sure if it was the intended experience but I would often freeze up and then see that I was eaten by a black hole :D Probably just a skill issue. These types of games are always tricky for me. Nice job though!

Thanks! I never know how hard puzzles are that I am designing, but I wanted it to feel challenging... Guess I may have succeeded too much. Glad you liked my VA though I had a blast doing it lol.

Ahh idk! I didn't have time to do my usual tests across hardware, I just assumed that my computer was low-end enough... I know godot has some issues w/ cpu particles which cause lag when they first spawn in, but I'm sorry to hear it's giving you trouble! I hadn't exported a standalone build or anything, and probably won't until the review period is over. There's a million games submitted, it won't hurt my feelings if you don't get to reviewing mine ;) (I'll still give yours a shot for trying!)

Yep, same! I had only black-and-white with dithering 2 years back and got like a 3.5 on 1-bit lol

Super helpful! Thanks for putting this together!