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CountDoom's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #807 | 3.834 | 3.834 |
| Creativity | #1045 | 4.000 | 4.000 |
| Audio | #1212 | 3.509 | 3.509 |
| Artwork | #1707 | 3.791 | 3.791 |
| Narrative | #3179 | 2.736 | 2.736 |
Ranked from 163 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
We have a short countdown to reinforce the buildings before a disaster starts
(Optional) Please credit all assets you've used
All visuals, UI, meshes, materials and audio were created procedurally in Unity. No external assets were used.
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Comments
Fun gameplay and nice graphics, good job!
This was really impressive, you are clearly very talented. Aesthetics were gorgeous. I would often embrace chaos on the timed attempt and then choose the no-timer option because I found it so satisfying to take my time.
I think the one feedback comment I would give is I echo what someone else mentioned in the comments in terms of saving the rotation of your last placed object, or maybe a 900-degree snap rotation toggle or something. But that's very very minor, you have gone above and beyond with this!
AMAZING! So addicting, I love it.
I really loved this and the fact that all of the assets are procedurally generated is super impressive! I'm curious what the inspiration to this game is as I feel like I've played a similar one in the past. Great work, I didn't see any major bugs and the tutorial really helpful for my onboarding haha.
Nice physics-based game. I wish the objectives and restrictions were more clear.
Fun game and really challenging and fun to control it!
Love a physics game, very nicely implemented as well. I will say some of the win conditions seemed a bit fuzzy, often my tower tipped over and still had a green flag. But still great fun!
thanks, we tried our best with win conditions, we will try to improve it!
This is more than "good for a jam game" it's just... Good! It's really fun, lots of interesting mechanics unfolding throughout, lots of room for sandboxy creativity (controlled, of course, by the timer). It's really just a fun game! Well done.
Thank you for the feedback!
Wow, This is incredible top to bottom, The aesthetic, the game idea. What a wonderful take on the theme and great execution.
Thank you! Glad to hear you liked it!
This was amazing, kept me hooked until I beat the whole game. You must've done some preparation before the jam began. There's just so much content. Graphics and physics were superb. Favourite entry I've played so far, great job!
Thanks!
Really cool idea. Tutorial was a little unclear and i almost dropt it, but once i got the idea, i loved it. Building and physics are always so satisfying, remeinds me a lot of polybridge. With some polish it could be a full game too. Good job!
Thanks for sticking around and giving our game a chance!
Nice game ! I was always confused the first time because I never knew what was going to happen, but it was really fun to play !
❤️
Really solid game. The win/lose decisions are a bit weird sometimes but it was really enjoyable.
Thanks!
Very cool, the flag logic sometimes seemed rather overly strict or buggy, stating the tower broke when it barely moved at all. Other than that there's really only good things to say.
Thanks for playing! Yeah, we should have communicated what counts as "standing" :)
When anything touches the flag -> the building is considered collapsed.
I think this game would benefit from not having a countdown at all. It would work so well as a standalone building game
Thanks for the review! Fair enough, as soon as you lose once you can select a game mode to play without a timer.
Love the style and gameplay, fun little challenge as well. Good job!
Thanks!
Love the style and gameplay, fun little challenge as well. Good job!
This is a well made jam game, I really liked the visuals. Good job!
Thanks!
Free-form building games are the best.
Thanks!
Lots of fun! Hooked me until I got all 60 stars. Really appreciated the level select so I could go back to fix the one I accidentally skipped before fully beating. One complaint was about dragging parts from the far side and having to flip them so much. I would have liked to keep the last rotation, or summon them from number keys. But then, I guess the time pressure wouldn’t feel so strong. A+ game, I’d play this outside of a jam.
Thanks for playing our game and writing such a thorough review!