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(+2)

Neat game idea! The turn based combo concept really reminds me of games like Final Fantasy XIII where you have to manage the amount of attacks and their costs while keeping up with the flow of battle! The low poly aesthetics and UI are doing wonders for me as well as they are really well done! I feel with some visual clarity on if attacks are performing well or some sort of guide to help with deciding actions it'll help the player immensely as I kind of got lost figuring out what to perform. Overall, I'd say this is a great idea that would be amazing fleshed out more!

(+1)

Hey thanks! I completely agree with the feedback. There is a lot more systems and info indicators I wanted to add which just wasn't possible due to time constraints, the biggest being adding position swap indications which are completely lacking right now. I did get inspired by the odd battle systems from the likes of FF XIII and YOMI Hustle so I'm glad you liked it!