Play 99
99 seconds's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #9316 | 1.569 | 2.000 |
| Artwork | #9647 | 1.765 | 2.250 |
| Creativity | #9657 | 1.961 | 2.500 |
| Enjoyment | #9773 | 1.667 | 2.125 |
| Narrative | #10281 | 1.079 | 1.375 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
A roguelite where you only have 99 seconds to live
(Optional) Please credit all assets you've used
Animations from mixamo
- Idle
- Walking
- Slow Run
- Fast Run
- Sprinting Forward Roll
- Stable Sword Outward Slash
- Stable Sword Inward Slash
- Jumping
Player character from Synty Prototype
(Optional) What would you like to be called if GMTK features your game?
TeamFR
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Comments
There are some good ideas here, nice work! It took me a while to realize that my time was my health, but I think it's an interesting concept to work with in a rougelike. This can definitely be something that can be expanded and polished into a full bigger game.
Downloaded it. Two window pop up,one with the game and other with combat logs. This game has very little player feed back even though a lot appears to be happening.
A UI on the side or damage poping up would have helped me understand what was happening. There is a upgrade system that cool but I can see how much better my character was getting with my choices. Monster designs were fun but I was standing on the platforms hoping something would happen after the monster were all dead.