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A jam submission

CHRONOPHOBEView game page

Break, cut, nuke the clocks
Submitted by kornelf — 1 hour, 16 minutes before the deadline
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Play Masterpiece

CHRONOPHOBE's itch.io page

Results

CriteriaRankScore*Raw Score
Narrative#26852.8642.864
Creativity#27563.6363.636
Audio#45592.7732.773
Enjoyment#49212.8642.864
Artwork#61912.6822.682

Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
the clocks count down

(Optional) Please credit all assets you've used
see description for full credits

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Comments

Submitted

Really interesting idea! The risk-reward of waiting for a clock to get close to 0 was a nice touch.

Controls definitely felt awkward. Arrow keys plus mouse was kinda awkward positioning for hands, might have been nice to be able to use WASD for navigation. And my mouse wheel made it really hard to accurately shift between weapons, and my instinct was always to click on them anyway, which made some levels a lot harder than it felt like they should have been.

Submitted

I've played many games where I have to "click on things until I kill them" but I liked this one because I was encouraged to risky timing it right to get more points. A sound effect warning or an animated shake when a clock is about to reach 0 would be a nice quality of life feature.

Submitted

unique idea! though the controls are a bit clunky!

Submitted

I needed more attempts than I'd like to admit, but i enjoyed the art und the music :)

Submitted

Interesting concept! No news here but I'm bad at multitasking!

I kinda wish when a weapon was out of ammo it would switch for me, and maybe indicate which one I have equipped at the cursor? Playing on an ultrawide made it tough to see everything I needed to at once, which in turn made it hard to be effective.

Thank you!

Submitted

nice idea but kinda hard to understand the mechanics. music was cool btw!

Submitted (1 edit)

Took me a bit to understand the mechanics but once I did it was pretty fun! The multiple rooms added a nice challenge, I was panicking during the last level lol (also nice ultrakill refrence)

Submitted

The frog has so much personality I love him also super cool idea I wouldn't have thought of that in a million years.

Developer

Thank you :)

Submitted(+1)

This was a really cute game

Submitted

I run Arch btw (on my steam deck shhhhh)

Legit fun game though.

Developer

I use POP OS btw

(regretted it)

Submitted

Made it through all three levels. Enjoyed the themeing, and the timeless frog. I had a hard time remembering to use the scroll wheel to switch, and it took me a bit to understand the sword.

Developer

Yes, the scroll wheel thing is pretty problematic, but i couldn't fix it in the last 1 hour. Thanks for playing

Submitted

Ok the frog made me laugh when it said I'm not dumb. I am a bit dumb though, it was hard to get myself to use the mouse wheel to switch between items rather than clicking on them. I like the risk/reward of trying to hit the analog clock close to 12

Developer

Yes, i also noticed the mouse wheel problem (inspired by minecraft probably), that its not too convinient, but i couldn't fix that in the last hour.

The frog is never wrong though :)

Submitted (2 edits) (+1)

Someone had fun making this game. 

Edit: I should have used the proper pronoun: Masterpiece.

lol

Submitted(+1)

Cool short game ! I loved the idea of hitting a clock RIGHT before it ticking past a certain point. The frog was funny, I laughed. The 3rd level music is a vibe, I love it ! Turns out I am really bad at multitasking, maybe if we could see what the different screens held before the countdowns started, it would have helped ? It’s a shame there were only 3 levels, I could have definitely played more of this ! Great job !

Developer

thank you :)