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nixnull

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A member registered May 30, 2020 · View creator page →

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Simple and enjoyable, I thought the theme was very funny. It was a little unintuitive to me that I could loop around but enemies could not. I'm glad that I successfully slept in.

I love the art style, it has so much character! Unique game with interesting mechanics, and I love the variety of enemy-to-lovers represented.

Extremely cute aesthetic and theming! Fun little platformer puzzle twist. Great work!

A poignant and really well told story! I liked the dialog writing quite a bit. I was able to return to the motherland safely, with a traitor in hand. I felt like the all-text style was a very good choice, and makes the final scene much more impactful.

Woah! The tutorial is brilliantly designed. The level after felt like a big jump. There's a lot going on in the controls and button placement to me wasn't super intuitive, but maybe this would be a more natural controller game. The design is very impressive.

Really fun! I already thought it was neat before the mixing was introduced, and then when I saw that I realized there was some great depth to it. Impressive design for a game jam! Great work!

Icons were one of those items on the to do list that we just ran out of time for, perhaps in a post jam update. Thanks for playing and the feedback!

As someone with GERD, this is the most relatable game in the jam. Honestly tho it was so fun and whimsical and well put together. Very satisfying to cough up fireballs at my enemies, tho I did go too slow and let the felid god win. Great work!

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The graphics and atmosphere are interesting. It took me a minute to realize I could charge for more power, but when I did it started to be really interesting. It felt well executed, and intuitive enough to pick up without instructions. Maybe an issue on my end but I didn't hear the music or see a way to mute/unmute? I watched the video and it was really cool sounding. Great work!

This is super intriguing! I think it's extremely inventive and I think when you're making something extremely inventive it's going to be difficult to convey it to the audience at first. A tutorial would absolutely help. I also wish I had more than two moves as the player, that would also maybe help people grasp what's going on a bit better. I do think what you have here is very fresh and I'd be into checking out a fleshed out version.

This was a lot of fun! I thought I was so clever when I realized I could move backwards, until I realized the countdown only advances when you go forward lol. I got with 15 of the 4th stage and lost. I also was really amused when the chronocide killed his own little guys. Not a good boss to work for. Great work!

This was a fun and creative puzzle game! It took me a moment to really understand what was happening between turns but once I did I enjoyed trying to figure out how to maximize my conversion of wood to grain to wheat to money in the calendar year. I really appreciated the variety of map layouts too. There's a lot of depth you can do with the different maps alone!

Very cool, makes me think of old school dungeon crawlers. The music is very atmospheric (tho for some reaosn it stutters if you switch tabs with it open). The art is great too. I really enjoyed the included tutorial, makes the game feel nicely polished.

This is my personal favorite so far. It's so simple in loop but so deep in choices. Love how it really lets you puzzle your turns out. Music and art on point. Great work!

Highest score I've seen so far! Impressive.

I have mad respect for the ambition! If nothing else, I hope your team had fun and learned a lot.

Music rocks, well tracked. Had a lot of fun. Punk isn't dead indeed.

I love the idea! Great use of the jam theme, cute as heck art. The idea is there and very clear. The execution is a little rough. I wasn't sure I was doing deliveries right, so some more clear distinction of buildings and feedback on deliveries would be helpful. Great work!

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How wonderfully cute! I lost but I enjoyed the whole thing. The rhythm aspect was so well executed, the art was so fitting. Good music loop that doesn't get old too. Great work in such a short time!

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Great idea and execution. I enjoyed all the cues and how it tried to trick you. I also enjoyed that you explained the trick after each one. Well executed premise.

Neat idea, it's very intuitive. I didn't read instructions but still figured out what I had to do after a couple tries. The sound queues helped a lot! Great work

Very creative implementation, being able to place my platforms but having them timed is a really interesting puzzle on top of the puzzle. I like it.

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Integrating the timer as part of the puzzle is a really cool idea! I assumed all the blue switches were the same at first, and it took me a moment to try the left one after finding the right one first. Maybe some indicator of what the switch does. The "cheat" was a nice touch for a game jam where I just want to play the game and not necessarily be amazing at it. Great work!

Funny simple runner puzzle. The art is endearing, I was amused by the upset sun and clouds. I found I could win very easily by holding the jump button tho.

Cool puzzle game, great visuals. Interesting use of the theme. The aesthetics and narratives match very well, I could imagine a much more fleshed out game with a whole story.

Made it through all three levels. Enjoyed the themeing, and the timeless frog. I had a hard time remembering to use the scroll wheel to switch, and it took me a bit to understand the sword.

What a wonderful community idea! Must click more.

Nice straightforward gameplay loop and concept. Love the use of the theme and the Count going Down. The way the bells are integrated when your time is almost up is a really nice polish. 

Very proud to have passed the class! I love the simplicity, I love the theming. It's challenging and intuitive. Honestly would be a good way to practice your math skills.

Very cute, very addicting, and very frustrating. The management was a challenge! The art and sound and music are all great. One thing I wish, I wish if a fire was put out, hamsters that had been stopped by it would go back to work on their own - that part kept really tripping me up. Great execution!

It's certainly unbalanced but it is winnable!

try z and x

Wow, an extremely unique interpretation of the theme. I liked the way you used archival footage. To me this was actually a bit moving to play! I did 2 endings, don't know if there's more. The message at the end of the doomsday ending is very wholesome, and appreciated.

What a fun one! The Count Downe pun is triply wonderful. It took me a moment to really understand what I was doing, and that I should keep adding more ingredients after I reach the bars. Once I did I found the gameplay really pleasing. The demons could be toned down just a little bit perhaps. Loved the personality for Count Downe. Also enjoyed the animation touches, and the art for each food.

Extremely charming, funny use of the theme. Loved the opening cinematic, loved that the enemies are garlic. Great work!

Woah! This is such a creative one! The aesthetics are gorgeous and the music fits perfectly. I struggled with the controls under the time pressure, and once or twice yeeted something way too far away. Still, I love how it looks and sounds, and the story is so cute.

Very polished aesthetically, and the gameshow vibe and host character add a lot of personality. It would be nice to still be able to see the rest of the word when doing multi-number entries. Great work!

This is a really creative interpretation of the prompt! The game is simple but feels very polished, and I love the leaderboard. It's a very complete feeling experience, which is a great accomplishment in 4 days!

The controls were very perplexing at first. To others: I would hold a or d to constantly spin, and use the arrows to adjust how close I am to the center.

Once I got a handle on the controls I did really enjoy trying until I got all 10. The health doesn't seem very relevant with how little time is on the clock, but I liked the whole idea of it. Thanks!

This is a game originally published in August of last year, as far as I can tell.