Simple and enjoyable, I thought the theme was very funny. It was a little unintuitive to me that I could loop around but enemies could not. I'm glad that I successfully slept in.
nixnull
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The graphics and atmosphere are interesting. It took me a minute to realize I could charge for more power, but when I did it started to be really interesting. It felt well executed, and intuitive enough to pick up without instructions. Maybe an issue on my end but I didn't hear the music or see a way to mute/unmute? I watched the video and it was really cool sounding. Great work!
This is super intriguing! I think it's extremely inventive and I think when you're making something extremely inventive it's going to be difficult to convey it to the audience at first. A tutorial would absolutely help. I also wish I had more than two moves as the player, that would also maybe help people grasp what's going on a bit better. I do think what you have here is very fresh and I'd be into checking out a fleshed out version.
This was a lot of fun! I thought I was so clever when I realized I could move backwards, until I realized the countdown only advances when you go forward lol. I got with 15 of the 4th stage and lost. I also was really amused when the chronocide killed his own little guys. Not a good boss to work for. Great work!
This was a fun and creative puzzle game! It took me a moment to really understand what was happening between turns but once I did I enjoyed trying to figure out how to maximize my conversion of wood to grain to wheat to money in the calendar year. I really appreciated the variety of map layouts too. There's a lot of depth you can do with the different maps alone!
Integrating the timer as part of the puzzle is a really cool idea! I assumed all the blue switches were the same at first, and it took me a moment to try the left one after finding the right one first. Maybe some indicator of what the switch does. The "cheat" was a nice touch for a game jam where I just want to play the game and not necessarily be amazing at it. Great work!
Very cute, very addicting, and very frustrating. The management was a challenge! The art and sound and music are all great. One thing I wish, I wish if a fire was put out, hamsters that had been stopped by it would go back to work on their own - that part kept really tripping me up. Great execution!
What a fun one! The Count Downe pun is triply wonderful. It took me a moment to really understand what I was doing, and that I should keep adding more ingredients after I reach the bars. Once I did I found the gameplay really pleasing. The demons could be toned down just a little bit perhaps. Loved the personality for Count Downe. Also enjoyed the animation touches, and the art for each food.
The controls were very perplexing at first. To others: I would hold a or d to constantly spin, and use the arrows to adjust how close I am to the center.
Once I got a handle on the controls I did really enjoy trying until I got all 10. The health doesn't seem very relevant with how little time is on the clock, but I liked the whole idea of it. Thanks!

