I did it, I beat the final boss on the fourth try! My initial strategy of maximizing damage didn't work out, for the winning round I maximized healing upgrades for the different fields, that did the trick! It was still close though, the final boss had me down to the last hit as well. Nailbiting finale!

So yeah, very good game! Great creative take on the countdown theme, literally defeating the enemy with the clock hand! I like the game design here a lot, with the enemies moving at different speeds it was really a puzzle how to advance safely, especially when you don't have the damage spots that take care of them for you. There was some real strategy involved in when to advance and maybe just tanking a hit in favor of advancing faster, I like that. Art is great as well, I like the cute critters and how much the clock hand enjoys its spiking, I thought those animations were neat. And of course the audio design, matching it all to the gameplay, that really gets you into the groove. Great job all around, very well done!





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