Hey there! I really liked your work on this game, so I wanted to ask you something if you don't mind.
I feel like the volume of my mixes often ends up sounding different in web builds than it does in my DAW. How do you usually handle mixing and implementation for jams? Do you mix the BGM and SFX to a specific loudness, or mostly by ear? And do you usually implement the audio yourself, or do you work with the team's programmer(s) and have them adjust the levels in the engine?
I'd really appreciate any advice you could offer, but of course no worries if you don't have the time!