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(+1)

Always happy to see another Godot game.  I like how the sand builds up and interferes with the task a little bit, I would have liked to see that explored more.  Also, I though the game froze on me at first, but I guess there just isn't any indication when you run out of hp other than your character stops responding?

Hi thanks for playing! Yes- I spent my whole time making a (mostly) bug-free sand simulation and didn't have any time for the gameplay lol. When you die, the background turns black. I wanted to make it more about trying to not get buried before your task was finished but I didn't to a great job of that lol. I might switch it to more of a puzzle style task in my post jam build (along with  all the optimizations and improvements I have listed). Hope that clears things up and thanks again for the feedback ;)