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Cyborg Bounty Hunter vs Space Dracula's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #6046 | 2.631 | 3.000 |
| Audio | #6415 | 2.368 | 2.700 |
| Narrative | #7531 | 1.930 | 2.200 |
| Artwork | #7901 | 2.280 | 2.600 |
| Creativity | #8040 | 2.456 | 2.800 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The player's weapon is on a countdown timer, the code uses countdowns in many places, and there is a cheeky reference to fighting Count Dracula.
(Optional) Please credit all assets you've used
See description.
(Optional) What would you like to be called if GMTK features your game?
Willow Palecek
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Comments
The artwork is nice and the gameplay is solid, but I will say the controls feel a little touchy and it makes the game feel harder that it should be
Loved the overall vibe and shooting, though the controls feel a bit awkward at times
Hmm, this game is very interesting and has the potential to become a great title with the right investment; however, in my opinion, it isn't quite polished yet—the flight mechanics are still rather clunky and difficult to use.
The name alone left me intrigued enough I had to play this, and I got exactly what was promised! There is in fact a cyborg bounty hunter fighting a space Dracula within this game. The jump and jetpack feel a little weird, in how bonking your head on a ceiling causes to to plummet really fast. The shooting felt pretty good, and the sounds for player abilities were simple yet effective. My biggest gripe is the missiles the big dudes shoot at you feel a little too hard to dodge purposefully, and there were a lot of those guys. Wasn't enough to kill the enjoyment for me, though!