I like your character art, very cute!
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Just Five More Minutezzz Please!'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Artwork | #457 | 4.295 | 4.295 |
| Narrative | #1573 | 3.218 | 3.218 |
| Audio | #2230 | 3.256 | 3.256 |
| Creativity | #6845 | 2.769 | 2.769 |
| Enjoyment | #7677 | 2.295 | 2.295 |
Ranked from 78 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Protagonist. Fights against the clock to save the world
(Optional) Please credit all assets you've used
See decription for full credits
Comments
I LOVE LOVE LOVE the artstyle of this game especially the cover art being soo cute and whimsical. the gameplay sprite could match the cover art more with a thinner and less chunky sprite but still the pixel art is great especially the background of this game. the gameplay is okay as a rouge like but the artstyle is what really sets the game apart
The ending was confusing... art work was super cute though, will wait for you to update to play again ^^
THE ART IS FIRE !!
Apart from that though, the game doesn't feel polished... the bomb keeps its health between the rounds and your attack speed / damage feel like the exact same stat (which is probably the case because of a bug). The 2 second cooldown before you can attack is quit annoying, especially when it doesn't change
But great job for a game jam !
I really like the music, but I'm not the biggest fan of only hearing the lead melody in one ear, that felt a little distracting to me. Besides that, I think the character art is amazing, I also think it's a really cute main character sprite, and the attack animation looks great.
The only other thing i can really criticize is the variable pixel density. The main character has a different pixel size than the rest of the scene (my own game also suffers from this in some of the more rushed parts, so I definitely get it). Other than that, it's a really solid and cute entry. You all did such a great job! :)
love the art style! not sure if it is just me but the cooldown visual is off the camera and somehow after i beat the machine i keep getting loop to the main menu. great job anyway!
Nice game!
Since you said you want to keep working on this, here's my feedback: get some audio for the dialogue UI, remove or improve the stat upgrades, and add boss movement to make each round more engaging (button mashing is boring),
this is so relatable omg
the forgetting to wake up at least
gameplay is really nice, my only notes are 2 minor bugs:
- both atk and speed seemed to go up (im not sure if this is intended or if you are meant to choose one or the other)
- the timer bar seems to move left and right slightly after each (maybe some pixel-alignment snapping or smth, ig you could just put the bar behind the frame and move it slightly to the left or smth to fix it)
At the very beginning i thought there was no audio but in the menu i got surprised with a great music, pair that with the super cute art makes this a very pleasant experience, a shame it's a very short one.
Adding some of the content you mentioned on the description, a "hold the button" for the normal attack and improving the length/loop of the game would make me play this for hours.
The art style, designs, and music are fantastic, but I think the gameplay is very weak.
First of all, the concept is pretty good, I enjoyed the quick upgrades while trying to beat the boss. However, there was a glitch where I could immediately beat the boss after the first time so everytime I pressed E the boss was defeated. However, the music and visuals slap
Beautiful art! It took me a second to understand what was going on, I didn't see the health bar and the attack cooldown right away, but then it went pretty smoothly. I like the concept of looping to power up and I would have really enjoyed more levels! Good job overall :)
i think it would be great if we got more visual feedback for when we deal damage to the boss or something more to while we beat him to death, also i bug i found is that when we choose one options we end up picking both and the boss hp doesnt reset each cycle, i can be wrong tho if it is a feature
I didn't quite get what was happening until I saw the health bar. Game Over'd first time, picked a very strong damage upgrade and then beat it immediately. More audiovisual feedback would have helped and waiting for the weapon cooldown was kinda boring, so I'd recommend to shorten the weapon cooldown but make the clock a little tougher. This way the player has more to do instead of just waiting for the attack cooldown and it might feel more like it was the player attacking too slow themselves instead of the cooldown that makes one lose. I get that there is an upgrade for attack speed but it definitely didn't feel as strong as the damage upgrade that was like +37 damage or so. Maybe the balancing was off.
Either way, the game has a very lovely art style and the story is funny. Good job!





Thank you so much!!!
Thank you!!! :D
Glad you liked the art and music! Thanks for playing :D
I'm so glad you liked the artwork! Thanks so much :D
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