As someone whose played the original Fallout and part of Arcanum I can appreciate a good "whiff simulator" lol.
I actually thought this was a very interesting and unique SBIG game. Of course I also read through the GDD and was stunned at the page count (it maybe a joke it maybe genuine, but the best part is I can't tell which so great job), and I actually like the idea mentioned for the illiterate trait. Sounds like a more intense version of illiteracy in Kingdom Come Deliverance.
The visuals are good for a SBIG CRPG, and the sounds are I think fitting.
I only finished the game as Minister Maxx but I briefly tried all of them. And I liked the rules lawyer unique GUI for Todd the Godd. But I was genuinely surprised the stealth mechanic actually worked, so I was able to get the drop on all the enemies and sneak past the gatekeeper. So well done on that part!
As for the combat itself, it's almost the worst kind of the genre as it's very RNG and slow and requires clicking manually each time. And while I imagine that's fully intentional to replicate the jank of those older games, and also a way to allow the player to have multiple abilities to attack enemies, it does make the game feel more frustrating. And for me personally a game being frustrating takes away from it being so bad its good.
This game didn't lean too far into that territory for me personally as I'm more used to the genre, but definitely can see it scaring off or annoying a lot of other jammers.
But, I do appreciate that the player can parry a lot of attacks, so even if they aren't killing the enemies as quickly at least it's not as lethal as it could be.
I've actually been considering experimenting further with an isometric game, and this game really makes me want to try it lmao.
Great work on a sbiggy CRPG, not a common genre for this jam but one I think is rich territory for sbiggy goodness!