Congrats on submitting! The blood vial time-limit mechanic is a clever way to build tension and force fast-paced movement. Designing levels specifically for speedrunning and optimization fits the jam vibe perfectly, and the theme of racing to reach Count Dracula before dawn is really cool. Great work!
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Down for the Count's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Narrative | #3010 | 2.778 | 2.778 |
| Enjoyment | #3358 | 3.185 | 3.185 |
| Audio | #4516 | 2.778 | 2.778 |
| Artwork | #6141 | 2.704 | 2.704 |
| Creativity | #6199 | 2.926 | 2.926 |
Ranked from 27 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Every level has a certain blood limit which constantly counts down. You must make it to the end of the level before your blood vial reaches zero. The story follows Vesper as he races to Count Dracula with only a few hours left in the night. Each level was designed to be attempted multiple times and for the player to bring their level times down as much as possible.
(Optional) Please credit all assets you've used
Button Glyphs: https://thoseawesomeguys.com/prompts/
Ending Music: https://pixabay.com/music/solo-piano-black-rose-dark-gothic-elegance-365146/
Intro Music: https://pixabay.com/music/video-games-castle-of-athanasius-151010/
Level Select Music: https://pixabay.com/music/scary-childrens-tunes-halloween-waltz-173164/
(Optional) What would you like to be called if GMTK features your game?
CDTV






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