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Quite fun, decent and smooth build. Nice idea to play the SFX on the API calls. The game could use a neon/sytnh based BGM to feel bit more polished on the "Run, they're coming!" vibes.

In-game balance wise, I assume what you tried was to incremetally upgrade the chaser bots so game wouldn't feel so repetative for the runners. But both makig them go more in numbers and speeding them up is a bit hardcore on the players' side for me. 

Good job mate. A leaderboard implemented would trigger a lot of competitive arcade players to fight for it, ofc after a bit balance ingame :) Well done JacobTrump!