Having some player information would be nice, or maybe some preset health/damage amounts instead of sliders would've been more immediately intuitive than the sliders? I mostly ended up doing even amounts of damage until I made it to the end, and it ended up feeling more like throwing darts at a dartboard than anything. Regardless of execution, it's a very thoughtful dartboard! I think there's a lot of potential here for a fuller idea, something like a game management sim. Thank you for submitting!