Definitely love the Achievement Unlocked inspiration here! Played this with my friends in a voice call, and we solved it as a group, sharing what achievements we unlocked.
To be honest, I misread the taunt achievement as "Clool". We struggled most on "Death of the Artist" but honestly that name was pretty clear, I think it just was blended in with a lot of other color achievements. Also the "human souls" and "spectrum" achievements are pretty similar, I'd probably just keep the latter as the former requires more outside knowledge. On the topic, some of the flower achievements felt a bit janky to obtain, like they wouldn't obtain sometimes even with the right flowers. It's also a bit odd to have the "disabled" color of some of them be a brighter color than the "enabled" color.
Other than some nitpicks mentioned above, I think the achievement set was really cool! Some of the color based ones were my favourite, or the ones involving mixing multiple rooms. The corpse ones are also a classic. Jumping on a cannonball was a really cool achievement. Also, I loved the final area using more intense music, really reminded me of the roof section in Achievement Unlocked 2. Very cool stuff!
Viewing post in Llama's Achievement Lockdown! jam comments
Thank you for the in-depth critique! It's kinda funny how I completely forgot about the more intense roof section of Achievement Unlocked 2 when making the concept for the Final Zone
The "Human Souls" achievement was a pretty hastily added one since I made it immediately after wanting to add cross-area achievements. Good call to switch it out due to being very samey, but I'm not sure what I'd change it to. I'll definitely think about it for the post-jam update. The rest of the flower jank is probably because of them being activated off screen? (and one of them being transcribed incorrectly, lmao)
Glad you enjoyed the game!