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Orthogonally Challenged's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #2327 | 3.424 | 3.424 |
| Audio | #2931 | 3.104 | 3.104 |
| Artwork | #3511 | 3.319 | 3.319 |
| Creativity | #4164 | 3.347 | 3.347 |
| Narrative | #8183 | 1.812 | 1.812 |
Ranked from 144 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
All enemies count down to take their actions. Countdown is visible and useful to the player for strategy!
(Optional) Please credit all assets you've used
See in-game credits!
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Comments
Alr hollup, this is really interesting. The models are surprisingly well made and animated. A job well done.
Such a cool interepretation of the theme! Enemies didnt always move when i thought it would though. It felt almost relaxing to play. Very satisfying.
It's fun, but hard to tell when things will happen.
Love the interpretation of countdown here and makes the gameplay loop so fun! The difficulty curve is also well done and I like the aesthetic. My only gripe is the time between dying and being able to play again being a little too long. Great submission!
Good one) Kind of simplified version of "enemy moves when you do", which is a good thing here.
Thought that was pretty easy, untill eventually got "boxed" and shot)) So ye, that took me by surprise)
Enjoyed the game!
Heavily Reminds me of SuperHot. Great Art And Audio!
Very fun game. Feels great to play. sometimes it lagged a bit.
Very intuitive gameplay, creative but easy to figure out without instructions. Good pacing and ambience, fun to play even for a longer time. Nothing notable stands out as negative, only thing I'd consider changing with the current mechanics is the enemy AI's bias towards the next closest tile to move to (at the moment it's quite easy to get them all to line up in a column and take them out one by one). Great job all in all!
I wouldn't have expected it (just because it's not my style of game), but I had a surprising amount of fun playing this. The game has an active, arcadey sort of feel to it and makes for a good experience playing it. Of course, I love the mechanic of enemies moving only when the player moves, it changes the challenge a little from guessing what they'll do, to figuring out how to react/avoid them. The art style and music all serve to reenforce that, so great job overall!
Simple idea, but I like it :)
Feels like playing a top down superhot :D very fun game, but the death sequence should be faster to get back into the game.
Very cool entry. remind me a lot of SUPERHOT. Make us wanna have a rythm feature where if you move on the beat you become more powerfull (kinda of like in Dead as disco). Anyway loved it !!
Amazing art style! Love the distortion effects and Music also has distortion too
Gameplay is simply and very understandable
I get that satisfying feeling of one man army with knife
i love it
I really liked it. Knifing an enemy when they line up for you was oddly satisfying. Nice job!
pretty cool! i can see this having enemies with different patterns or other kinds of obstacles. great work!
Really fun game! Reminded me of a modern version of the original Rogue. I'd love to see it with more stakes.
Really fun game! Reminded me of a modern version of the original Rogue. I'd love to see it with more stakes.
I love how the enemies lining up waiting for their turn to get slashed
I like the army of 1 kinda of feeling you get when you're up against multiple enemies. nice music and artwork too
I like the army of 1 kinda of feeling you get when you're up against multiple enemies. nice music and artwork too