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Tau Violation's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Artwork | #6894 | 2.516 | 3.429 |
| Audio | #7093 | 2.201 | 3.000 |
| Narrative | #9630 | 1.468 | 2.000 |
| Creativity | #9774 | 1.887 | 2.571 |
| Enjoyment | #9892 | 1.572 | 2.143 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You need to escape the facility before the countdown reaches zero. Shooting your gun reduces the timer so you need to be careful.
(Optional) Please credit all assets you've used
See description for full credits
(Optional) What would you like to be called if GMTK features your game?
Fab
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Comments
Great art style, interesting concept! But either I'm being dense or something's off, I got stuck on the first level trying to shoot the guys, the bullets weren't reaching them, and the timer was running down. Still, it’s an interesting take on the theme, making time your main and only resource was a cool touch!
Thanks for taking the time to try out the game! I can see why your first instinct would be trying to defeat the enemies, but you can only try to slow them down to avoid getting hit while zipping past them to escape ;)
The bullets don't go exactly where ther cursor is pointed, but rather to a blue laser that roughly follows it.
This was a nice, focused project, and I think the game came out really polished. I really liked that art style. It was cohesive, and the audio worked well with it. It has a very strong visual/audio theme. I think the biggest area for improvement would be the camera. I found it hard to see much detail, especially doorways or any part of the environment not marked with a light. I thought the shooting mechanic worked well and was hard, I didn't really mind the so-called jank. I thought that the time penalty for shooting made your gun a last resort, and the enemies eventually unfreezing added to the element of urgency.
Thank you! I'm glad you liked it :)
Obscuring details (including the lack of details) from the camera was intentional as I wanted to create a dark an opressive atmosphere while using as little assets as possible. I tried to make the doors distinguishable with emissive yellow bars but I think they could have used more distinctive elements and maybe actual lights to guide the player. I also wanted to add a UI element to show when the player was in the door interaction zone but didn't have time to make it good.
Nice short little game. Love the visual. Wish I didn't have to restart the game every time I lost.
Thank you for playing! I agree that closing the game every time on a loss wasn't the best choice, it was supposed to be a "temporary" feature while testing
The shooting mechanics feel really tough to get the hang of, but I love the PS1-style art! It looks awesome.
Thanks! The shooting mechanics could definitely be improved...
Nice work. Could definitely give more info on how to play. I personally didnt understand how the shooting mechanic works and it was a bit annoying. Other than that its a nice quick game.
Thank you for playing and giving feedback! I'll add a quick guide on the mechanics of the game on the page. I agree that the shooting is a bit janky...