Thanks for the response! I’m really glad you enjoyed our game. I'll take note of all the moments that were confusing in the game.
Renhat
Creator of
Recent community posts
Thanks for the feedback! Yeah, I spent a lot of time thinking about the main mechanic — man, I poured so much time into just implementing everything that’s currently in the game. I was thinking about ways to add more complexity, and the idea you mentioned was actually on my mind, but I knew time was limited (we only had 4 days, after all). I had to prioritize finishing the game first before adding more complex layers.
I realized that a jam game like this would mostly be a one-time playthrough, but despite that, I really wanted players to feel the emotions I tried to put into it.
The music is superb.
The art design is dark and excellent.
The controls are a bit clunky, but little details like the synchronization of movement, walking sounds, and head bobbing were fine-tuned—it's awesome.
Overall, I liked the controls and how the running boost system works; it just takes a little more time to get used to.
I finished the game in 7-8 minutes.
What I liked:
Visuals: The choice of colors, the font, the design of the screens, the planet itself with its atmosphere, the stars in the background, and the 3D models themselves.
Audio: Not intrusive and on-topic.
But:The gameplay is lacking; the issue isn't quantity, but variety. Either make it shorter or more varied.
Thank you so much for your feedback!
This is our first jam of this kind.
Yes, I agree, the 10-minute timer is too long. We initially wanted to set it to 5 minutes, but after a couple of tests, we were afraid most players wouldn't be able to keep up (we wanted to simplify it, since it's a jam).
And we do have a bad ending, and the timer was supposed to trigger it, and it even worked, but we didn't have time to test it. In the end, I only noticed it wasn't enabled after the submission xD. That's the reality of Game Jam.
