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Doggy Digs Deep's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Narrative | #1613 | 3.200 | 3.200 |
| Artwork | #2347 | 3.600 | 3.600 |
| Audio | #3607 | 2.960 | 2.960 |
| Creativity | #3909 | 3.400 | 3.400 |
| Enjoyment | #4687 | 2.920 | 2.920 |
Ranked from 25 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The player must fix constant problems inside a machine while having a rapidly depleating fuel. If they cant do so the fuel will run out before reaching the goal
(Optional) Please credit all assets you've used
Music: GT Cave, bobjt
SFX: Impact Sounds, Interface Sounds, Kenney
Font: Dogica, Roberto Mocci
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Comments
Really cute little game! Unfortunately on our first playthrough, the wrench got blocked by a progress bar, but luckily someone else had the same issue, which helped us realize. Great game though!
The game aesethetic is very cute! I would have liked the consequences of each malfunction being broken to be more clear. I actually didn't fix half of them the first time around since I didn't really know what the consequences were, but I really enjoyed the generator breaking leading to the dimmed screen since once it clicked that my laptop wasn't low battery I got a little chuckle of realization.
this was really cute! i love the idea of a dog digging like this
Such a cute game! I love the narrative of doggy digging haha, on my first run, the wrench got hidden with the progress bar of the opened vent, so i couldnt find it haha, but then managed to finish it on the next :D
Nice!
Nicely done, I enjoyed it!
Funny story - when the generator goes off for the first time I thought that my laptop was on a low battery... I guess you break the 4th wall for me :)
I wish the game more clearly conveyed the problem (and consequences) of each malfunction.
The floor malfunction seems the most pointless—I'd fix them when I had nothing better to do.
The generator malfunction is the most atmospheric, but it's unclear what problems await the player beyond a slightly dark screen.
The computer malfunction also seems pointless, but as a game designer, I can assume the ship doesn't mine while the computer is down—that should be more clearly communicated to the player.
The malfunction of the thing that looks like a large disk or dance floor also seems pointless, but I noticed bugs appearing along the edges of the ship, gnawing at the ship. Perhaps this installation is some kind of protective field, and if the bugs aren't removed, the malfunctions will become more frequent... again, I'm trying to figure out what's going on, because the game doesn't give many clues.

Thank you for the short game, thank you for the game not being too difficult, and thank you for the cool story about a dog who took his hobby seriously.
Fun game with a nice artstyle! The gameplay is fun and keeps you on your toes at all times.
A charming art style and intuitive gameplay ^^
Love the art style! This is probably the best game ive played yet.
Strong style, the character is great. The game works really smoothly. I do wish that trying to pick up an object when holding another would drop the other object. But this is a nice whole package from a jam!
Omg I love the character!
I think the game is pretty easy... Maybe the objects could influence each other more? Like the light turning off making the others harder to see, or allowing for more multitasking / having more interesting levels?
I really appreciated the outlines around what was interactable, without those I'd have been lost.
Es lo mejor que jugué en mi vida, yo sufría de depresión hasta que un día di con este juego de casualidad, es muy adictivo y divertido, amo a mi Deep Digging Doggy.