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DOWN FOR THE COUNT's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity | #1660 | 3.867 | 3.867 |
| Enjoyment | #2115 | 3.467 | 3.467 |
| Narrative | #3461 | 2.667 | 2.667 |
| Audio | #5053 | 2.667 | 2.667 |
| Artwork | #5730 | 2.800 | 2.800 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The referee counts the down — "count down" as boxing terminology, not a timer.
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Comments
Funny take on the count down theme. The game looks great! I really like the fighter's animations and the juice feels good.
I LOVE THIS GAME. I hope you decide to add more upgrades after the jam because it is better then cookie clicker. One thing though is the chrono whistle is a bit annoying I dont really understand the benefit because it nulls the effects of the previous upgrades (excluding the more money one) but really fun none the less
Was really fun, I enjoyed the game feel of when he counted up very satisfying! My biggest payout was 5.29 billion and I retired in the 5th round!
really liked the mechanics and the way you executed the theme, it's super fun :D
pretty fun, good use of the theme combined with incrementals
I must have been counting with my toes there at the end. I didn't understand why the chrono upgrade was useful but it seemed to make the numbers bigger
In the end I had to hang up the bowtie, but legend has it I once counted to seventeen.
Fun twist on clickers. I will say I was confused about how once upgrade slowed the count but once quickened the time between counts, I was confused why I would want both of these. The audio was also a bit crunchy.
Nice jammin
unexpected mechanic twist, pleasant implementation. The only thing — because the counters slow down with upgrades, it feels somehow unexpected and rather disappointing. Usually you want them to speed up and, through that, give more currency