Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(3 edits) (+1)

Not sure how I feel about the theme of jumping off a cliff. That aside, I'm kind of curious what purpose the rock has. Because not sure if there is any value in knowing how long the fall takes. Maybe if you could pull a parachute or diving position or something to land safely after your tricks then the timing might be important. Death every time feels kind of like losing regardless of the score. If that's what you going for then cool, but otherwise it might be nice to have a win condition.

(+1)

valid criticisms! thanks for taking the time to play it and share that. I messed around with the mechanics of the rock so much to the point where, you're right, it kinda became a less important part than I initially imagined it.

In theory though, the rock should help you gauge how tall the cliff is since it changes across each  play.

But to add insult to injury to the poor rock mechanic, if you truly want to win, you'll need to use modifiers - 1 of which eliminates the use of the rock entirely lol.

There is a win screen waiting for you though! You're just gonna have to figure out how to cheese the tricks, modifiers, and hidden modifiers to get that 2 milly!  gg