First of all, the idea and concept are really interesting! However, the levels felt a little too easy, even though I’m not very good at puzzle games, I completed them all pretty quickly. Perhaps an additional challenge could be introduced starting from the third level. The art is also very pleasant)
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HANABI ZERO's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #2280 | 3.429 | 3.727 |
| Creativity | #3352 | 3.512 | 3.818 |
| Artwork | #3730 | 3.261 | 3.545 |
| Audio | #4623 | 2.760 | 3.000 |
| Narrative | #6999 | 2.007 | 2.182 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Your count only changes when you step on numbered tiles, and every firework tube on the board is painted with a number of its own — it launches only if your count matches it exactly. So the whole game is spent counting down through a specific sequence of exact values, in a specific order. Later stages add gunpowder tiles that push the count back up, so "counting down" stops being a line you walk and becomes a route you have to plan.
(Optional) Please credit all assets you've used
No external assets were used. This game ships with no image or sound files at all — every visual is drawn at runtime in code (shapes and particles), and every sound is synthesized live with the Web Audio API. No AI-generated art or audio. The code and page text were written with AI assistance, as disclosed on the project page.
(Optional) What would you like to be called if GMTK features your game?
Maruo





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