This was easily my favorite puzzle game I’ve played in this jam. Being able to push blocks together too add them was the perfect twist on a classic formula, and some of the actual puzzles were really tough and satisfying to solve! Beautiful execution. The little squash and stretches and sound effects made the whole experience feel like a complete package. Great job!
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Push To Zero's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #204 | 4.180 | 4.180 |
| Creativity | #402 | 4.262 | 4.262 |
| Artwork | #792 | 4.131 | 4.131 |
| Audio | #906 | 3.607 | 3.607 |
| Narrative | #4229 | 2.508 | 2.508 |
Ranked from 61 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Every push counts a box down by one, with the goal of bringing every number to zero.
(Optional) Please credit all assets you've used
Music: JDSherbert - Refreshing Dawn and Smooth Driving
Character: RhosGFX - Vector RPG Character Template
Sound effects: Nathan Gibson - Universal UI Soundpack
Final completion sound: HZSMITH - Free SFX Pack Vol. 4
Cursor assets: Kenney - Cursor Pack
Typeface: Andrew Paglinawan - Quicksand
(Optional) What would you like to be called if GMTK features your game?
Yandi Febrian
Comments
This game is truly amazing. The puzzles are very well designed and thoughtfully paced, while the UI/UX, audio, and art are all exceptionally well executed.
I enjoyed this game a lot, the puzzles are very good and make you think a lot too, which is what I love the most about puzzles!
Probably the most polished submission I checked. Very good puzzles! Nice job!
super polished and well designed game. the difficulty scales really well and the hints are nice to have!
Excellent work! Really cool little puzzle. I think it hits the sweet spot between hard enough and not too heady. I could see these kinds of puzzles getting extremely difficult, but your restraint in level design was appreciated and made the full thing a treat to play.
We put together our own puzzle game as well, if you don't mind giving it a look and maybe dropping us a rating!
very solid entry. creative take, fun puzzle, cute and clean style. well done!
Straight banger, really polished UI and game feel and the puzzles you created with the block pushing are the best I've seen so far.
the level difficulty scaling felt really well done, that can be a really hard balance to strike when you're working with such a short timeframe so well done! colour palette and UI design feel really clean + sleek, colour palette really helps with that feeling too
well done on this submission! <3
Great job on your submission! I absolutely loved the overall presentation. The UI, the art style, the character design, the sound effects, the music... everything feels incredibly polished. It's honestly hard to believe this was made in such a short time. It already feels like a commercial game that could be released as it is.
I also loved that your game is Android-friendly. I did the same thing with my own game because it gives more people the chance to play, and I always appreciate that.
I really liked the way you adapted the game to the jam theme as well. The puzzle design is very clever, and it was a lot of fun to see your take on it.
My own game for this jam is also a block-pushing puzzle. In my case it's always the same block, so it's only a little similar in that mechanic. When the block reaches zero it explodes Bomberman-style. Unlike me, though, you managed to make your game feel completely polished. Congratulations on creating such a smart puzzle game and making it look and feel ready to be sold anywhere!
This feels impressively polished, from the clean visuals to the undo and hint system. I really enjoyed the math-Sokoban idea, tho some of the later levels got quite tough for me. Still, solving them felt great.`
This feels impressively polished, from the clean visuals to the undo and hint system. I really enjoyed the math-Sokoban idea, tho some of the later levels got quite tough for me. Still, solving them felt great.`
Super fun/compelling, very sharp visually! I'm sure I'd stay hooked for a couple hundred levels. The music is a little sleepy, but I get going for something low-key to fit the game vibe; I just felt over-lulled, like eyelids drooping, as I played, so maybe something a little more up-energy would be a better fit? There's something about the overall design in that vein, too, though again, I realize the meditative approach and can appreciate it – it's something that, for me, would make me put it down over time rather than keep on playing -- it needs some edges to offset the smoothness. Definitely high quality mobile play material. Very nice!





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