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Robo Escape's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #3277 | 3.203 | 3.333 |
| Audio | #4809 | 2.722 | 2.833 |
| Artwork | #5709 | 2.802 | 2.917 |
| Narrative | #7028 | 2.002 | 2.083 |
| Creativity | #8373 | 2.402 | 2.500 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Game uses a countdown timer as both motivation for the player to be quick, and as a scoring system at the end.
(Optional) Please credit all assets you've used
see description for full credits
(Optional) What would you like to be called if GMTK features your game?
Snikkers
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Comments
Pretty nice little project, does what it was trying to well.
I played your game and really enjoyed it. I liked the idea of playing as a robot collecting time coins and escaping The concept is fun and fits the jam theme well.
The only thing I didn't really like was the controls. I think using WASD for movement would feel more natural.
If this is your first game, then you did a really great job! Keep making games and good luck with your future projects!
Nice tight movement. We almost did the same game but in ours we limited not the time but the actions the player has.
We thought about a timer aswell and your game proves that it can work very well :))
Nice robot btw
Thanks for the kind words although I can't take credit for the robot! (https://opengameart.org/content/robot-2d-platformer)
I had fun, I think the fast paced and light movement puzzle gameplay was a good combo!! Agree I had some trouble dropping down the ladder, but otherwise I thought it was quite clear what to do :)
Very fun little game! Movement feels juicy and concept is great. Too sad going down the ladder worked for me only first attempt :с Good game!
Thank you for the kind words! I did have some issues getting dropping off ledges to work propely, somthing to do with the way I was using colliders I think. I'll take another look though :)
Nice submission, especially for a first jam game! Concept and scope is clear and well managed, and the player movement feels snappy and solid. That said, I'd love to see some more guidance about what to do at the start (it very much just drops you in haha) and some more content. I got a score of 4217 after escaping a few times. Cool game!