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Toys Keeper's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Visuals | #8 | 3.667 | 3.667 |
| Theme Implementation | #23 | 3.381 | 3.381 |
| Gameplay | #23 | 2.810 | 2.810 |
| Overall | #23 | 2.960 | 2.960 |
| Fun Factor | #26 | 2.667 | 2.667 |
| Audio | #31 | 2.571 | 2.571 |
| Special Object Implementation | #32 | 2.667 | 2.667 |
Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How is your game related to the Theme and Special Object?
In the game, player - the blanket, need to clear entire house gull of toys and uneven objects
What tools and 3rd party assets did you use?
If not counting tools like aseprite, gamemaker2 and audacity, none
How did you use generative AI? (If you did)
Nope
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Comments
I enjoyed the game. The tutorial was fine, i was able to figure out what to do, but there seems to be no end for the game. I collected 40 something boxes, but there wasnt any end to the game.
Cool game! I think someone already mentioned the Ctrl+W cuz it happened to me too; ended up using Q instead. Secrets are cool as a concept but it ended up making me constantly press shift and walk through every wall. Thumbs up for audio (although I was afraid it would become a horror game when I entered the dark room).
Nice game. It took me a little time to get familiar with the controls, but then it's cool.
interesting game great artstyle one thing i usually missclick and press Control + Q to drop and that closes the game other than that I enjoyed!
Cool concept, but the controls are a tad difficult
Cool game, but I'm not entirely sure what to do other than bringing the items into the white box.
i liked it but i i got lost but founded a yard(green grass, water)
i think adding some thinks to see where are the doors would help to the players (i got stuck at the daycare(where toy cars was and a pipe to another room))
not rating:
and also you can customize your background on itch.io i watched a video about that (make a 192x108 canvas, then the first 3 block on the side will be the things that will be visible, then export it 1000% bigger to not lose resulotion but i recomend whatc a video if you want to customize your page)
It's strange that in order to throw an item, you have to move, and it's not immediately clear that the items need to be put in this white box, and there are also places where you can push items and they can't be retrieved anymore.
love the visuals
Insane! But after a while that sudden movement gets really annoying and the game is pretty boring, even though it only took 3 days to develop — and of course you never get everything done in time, everyone struggles with that.
I really love the pixel art aesthetic! The dark room was my favorite level.
Good Game man :D🙌