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A jam submission

Timeline BouncingView game page

Bounce through past, present, and future until the end of time
Submitted by RevoZ — 4 hours, 45 minutes before the deadline
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Timeline Bouncing's itch.io page

Results

CriteriaRankScore*Raw Score
Narrative#25612.8943.300
Creativity#29573.5964.100
Audio#35332.9823.400
Enjoyment#43542.9823.400
Artwork#75092.3682.700

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
A turn-based strategy roguelite built around a literal countdown clock, each turn the count ticks down and segments shift from Future to Present to Past

(Optional) Please credit all assets you've used
Music:
- "Haunting Chiptune Loop [Void Estate]" by Zane Little Music (OpenGameArt, CC0) — background music

Sound Effects:
- Kenney's Impact Sounds pack (Kenney Vleugels, kenney.nl, CC0 1.0) — wall bounce and enemy Strike sounds
- Kenney's Interface Sounds pack (Kenney Vleugels, kenney.nl, CC0 1.0) — UI click sound
- Kenney's Casino Audio pack (Kenney Vleugels, kenney.nl, CC0 1.0) — Runner collision sound

(Optional) What would you like to be called if GMTK features your game?
Revoz

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Comments

Submitted

At first it was a bit too much for me(it must be a me problem), but after a few turns, the game is really cool.

Submitted(+1)

So unique, how could anyone not rate it 5? I think you should be a top contender for the "creativity" category. Just keep in mind that with so many jam entries most people won't have seen your game, so the sheer randomness of what submissions get seen by what people means you might not get placed as high as you think you deserve. But even if you get something like 100th place that still means you're in the top 1%.

You should try to get more ratings if you can. If your entry does not get enough ratings, then the system automatically penalizes your final score by how far below the median number of ratings you got, so you don't get the placement you deserve. The number of ratings to get in order to not have your score penalized is currently estimated to be roughly 12-14ish (though we won't know for sure until the jam ends), so you would need about 6 to 8 more people to give you a rating to meet that cutoff and avoid the score penalty.

I'm currently trying to rate a bunch of the other games that don't have many ratings and hoping they'll return the favor so we can avoid the penalty. Here's to hoping you win creativity.

Developer

Thank you so much. I've been really busy with my day job lately. I'm a bit disappointed that I didn't make my game more accessible or help players understand the gameplay more easily. I'll try your game and take your suggestions into account. Thank you again, and I hope you achieve great things with your game or future jams too.

Submitted(+1)

Really liked the feel once I took a few turns to understand it. Opening intro video was cool, and the music was sweet as. Good stuff :D

Submitted(+1)

I love the vibe and the music was killer, the actually game wasn't my usual type but still enjoyed

Submitted(+1)

I like this take on the theme! It’s not just a timer, but the amount of “time” left directly affects the gameplay too, well done there! I also appreciated the tutorial, it was well presented, even though it was a lot for me to get through and digest lol, but I got the hang of it. The UI is nice and the visuals are clean. Well done overall!

Developer (2 edits) (+1)

 

Thank you so much, this is my first game jam, or more like my first hackathon ever, your comment really means a lot to me, it’s genuinely very encouraging. I will try your game when i'm home