At first it was a bit too much for me(it must be a me problem), but after a few turns, the game is really cool.
Play game
Timeline Bouncing's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Narrative | #2561 | 2.894 | 3.300 |
| Creativity | #2957 | 3.596 | 4.100 |
| Audio | #3533 | 2.982 | 3.400 |
| Enjoyment | #4354 | 2.982 | 3.400 |
| Artwork | #7509 | 2.368 | 2.700 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
A turn-based strategy roguelite built around a literal countdown clock, each turn the count ticks down and segments shift from Future to Present to Past
(Optional) Please credit all assets you've used
Music:
- "Haunting Chiptune Loop [Void Estate]" by Zane Little Music (OpenGameArt, CC0) — background music
Sound Effects:
- Kenney's Impact Sounds pack (Kenney Vleugels, kenney.nl, CC0 1.0) — wall bounce and enemy Strike sounds
- Kenney's Interface Sounds pack (Kenney Vleugels, kenney.nl, CC0 1.0) — UI click sound
- Kenney's Casino Audio pack (Kenney Vleugels, kenney.nl, CC0 1.0) — Runner collision sound
(Optional) What would you like to be called if GMTK features your game?
Revoz








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