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A jam submission

The Final SecondView game page

Hit the target with the bullet by manipulating time.
Submitted by SomeDevNow — 23 hours, 58 minutes before the deadline
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The Final Second's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#69352.7463.500
Enjoyment#73552.3533.000
Artwork#79942.2552.875
Narrative#93421.5692.000
Audio#101941.0791.375

Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You must count down (move forward/backward) time in order to solve puzzles that require you to move a bullet and some crates.

(Optional) Please credit all assets you've used
i used this palette for my game: https://lospec.com/palette-list/nes-advanced

(Optional) What would you like to be called if GMTK features your game?
SomeDevNow

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Comments

Submitted

Game is really fun, but a little easy to. + what jordan tomkins said. I want more levels!!!

Submitted

vote for me!

Submitted

Took a minute to get the hang of it, but once the mechanic clicked its obvious this is a very well made puzzle game, genuinely haven't seen this idea elsewhere. Nice game :)

Developer

Thanks so much!

Submitted

This has a neat concept. I had to take a moment to comprehend the core mechanic, but when I did it, I had a pretty good time trying to maneuver through the crates. 

I think there needs to be more for the player to think about on the shooting side, since there's no point in aiming anywhere aside from right at the target. Maybe there could be some way to shoot again when in the middle of a stage, or maybe each stage has a certain amount of "fires" you can do throughout.

The crates catching on the side of the bullet, especially in the hallway did get a little frustrating. It just felt like the bullet got stuck too easily. I never got soft-locked by it, but it made it take bit longer to get through.

You definitely came up with a creative mechanic though, and I hope you continue expanding on this!

Developer

Sorry I didn't make a restart function. I know I could've added it  but I didn't due to the sheer complexity and lack of time. Thanks for the info btw! Also, I don't think I would expand on this idea, but again, thanks!

Submitted

Neat concept, kind of wish there was a way (if not in the game alrealy) to restart the levels. 

Developer

Sorry! I thought you could just restart by rewinding, but i guess not ... Thanks for telling me that you liked the concept tho!