Play Alchemical Adventure
TWILIGHT ALCHEMIST's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Artwork | #1919 | 3.727 | 3.727 |
| Narrative | #2685 | 2.864 | 2.864 |
| Enjoyment | #3834 | 3.091 | 3.091 |
| Audio | #3878 | 2.909 | 2.909 |
| Creativity | #4335 | 3.318 | 3.318 |
Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You have only a short time in each scene to collect ingredients, craft potions, and then sell them. Hopefully earning enough to keep the work going!
(Optional) Please credit all assets you've used
see description
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Comments
Pretty simple & nice relaxing game. Good music & art.
I loved the atmosphere and the soft little touches like the liquid flowing in the bottles when you place them on the counter :)
Loved it!
Nice and relaxing, I particularly like the art for the shop section :) Would be cool to have a recipe book for potions that you can discover.
Nice cozy game, enjoyed playing it!
I like the cozy vibe of this! The physics/liquid moving around the bottles are so satisyfing >< !!! Would love more content <3
A very chill and relaxing game, it was fun making different combinations of the various ingredients.
I just played your game and loved it! The game loop is pretty chill but throwing the bottles at the customers was the best thing! Great job on everything!
I had fun with this! It feels like something I'd happily play beyond the jam.
Really nice art and music. I like the idea but it is a bit confusing to know what to do next. Great game.
I think it definitely has a lot of potential! I love the magical vibe the art and music give, it’s so unique. However I think you could get some more urgency during some of the phases. Like during the collecting-ingredients phase maybe a timer or making the sky lighter for day?
It was a bit confusing. But the art and music are great. It would be nice if there were some UI to show that I picked up the elements during the night.
this was so cute and charming! love the potion making part hehe
Hehe potttions. I really like these type of potion making games, the art is clean and the game is fun.
for feedback. The flying around was too easy, there is nothing that is preventing you from collecting so it kinda feels like a waiting game. There is also no indicated for how long you are supose to fly.
Yeah the "physical" timer for that screen didn't get made. The original idea was that there would be a sort of void that started at the top of the screen and move towards the player as time ran out, shrinking the playfield. If you hit it it would end early or stun you, didn't get to deciding this. There was also a plan for an equipment screen that didn't make the cut, where you would need to buy certain equipment to collect different ingredients. that was also meant to work as a sort of break as for the player. I'm hoping we implement that after the jam,
Nice art!
The visuals are great and the audio fits in so well. But I'm not entirely sure what I was supposed to do. I figured out flying was "pick up supplies" time and I could throw two things into the pot and stir. But it wasn't obvious how one goes about discerning what makes a good outcome. Maybe a poster on the wall showing recipes would be helpful... I was in negative cash flow in my second day. :) I eventually made a potion and the moth guy/gal showed up to take it but I think I lost -14 in the process?
Reminds me of the cooking mechanic from Zelda, which is definitely fun. I enjoyed flying around and trying to make stuff happen. Thanks for sharing!