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A Bbob's Day's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Artwork | #3230 | 3.379 | 3.379 |
| Creativity | #5317 | 3.103 | 3.103 |
| Narrative | #5447 | 2.276 | 2.276 |
| Audio | #6539 | 2.345 | 2.345 |
| Enjoyment | #7063 | 2.414 | 2.414 |
Ranked from 29 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The player (Bbob) can only move based on the countdown timers
(Optional) Please credit all assets you've used
Google fonts - Press Start 2P font
aside from that all assets are made by me
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Comments
the controls were a bit weird to get used to but otherwise i really liked this game. it has a cute are style, fun puzzles, and a pretty unique gimmick with those timers. good job!
If the arrows pointed diagonally since it is isometric, it would be easier to understand which arrow goes where. Also it looks like the music resets after you beat each level, so maybe try to fix that.
This was very interesting, I really like the graphics too, well done!
Fun concept, I wish I could fast-forward at times (the timer is a bit slow), but otherwise nice! If you add more levels you could go for more timers to make the movements less predictable, more movement types (diagonals, jump over a cell, tiles with a maximum number of uses, etc.).
Whether you continue or not, that’s a good game, hope you had fun doing it; in any case I had a good time so thank you for that. ❤
it was fun . cool idea
The music is a bit repetitive, and as others have said, the controls could use some work, but the puzzles themselves are good. Well done. 🙂
Thank you for playing, I lack experience in making music lol
The controls were quite buggy until I realized the dragging hitbox is from the bottom, but that's not a problem once you get used to it. I liked the mechanics, especially that the two slots don't go in order like you'd expect, but the first one triggers twice for every second trigger. Also I teleported to the middle of the path in the "I don't like water levels" round for some reason that was funny. I think it was because I hit that secret flag on the top or something I don't know.
If you'd like to explore these mechanics more (if you're not already sick of gamedev for those four days), some ideas to add even more puzzle could be having some sort of downside to switching the arrow blocks, maybe if they're not active, they take up a specific space in the level as a wall, or you only have a limited amount of clear the slot button presses.
Also I used the same font lol If you want the font to be easier to read (since you're on Godot), you can go to its texture filter and set specifically the fonts to "Linear" instead of "Nearest", that might help (if you recall you probably set the global texture filter to "Nearest" to make the pixels not blurry but that makes the text harder to read)
I was wondering why the font was too blurry even in nearest lol. Thanks for the feedback
Buggy controls but beautiful little puzzle game, really enjoyed the art :)
Thanks for playing!
I like the idea of the puzzles. I had wanted to make something like this for a previous GMTK but the missing link was having each slot have to be filled. One thing i would add is that there should be a small cooldown on the eject button because as it is Right now every level that gives you all 4 directions could just be stepped through 1 at a time. Great Job!
Ohhh, I like the idea. Thanks for the feedback!
I'm not sure if it was my browser but I couldn't actually drag anything around ;-;, love the art though!
Have you tried dragging from bottom? I somehow made it bottom instead of the center. Also, thanks for playing
Great concept and artwork! Grabbing objects was a bit iffy, but the puzzles were still fun.
Thanks for the feedback
Overall really nice one, love the artwork, controls could be a bit better but i like itt
Thanks for the feedback!
Love the artwork! :)
The controls (mainly the dragging of the objects) were buggy at times.
Thanks for the game, Good Job! <3
Thank you for playing!
The puzzles were really neat, and I've enjoyed the writing style. Hope you fix the bugs in a post-jam update!
Thank you, I'll try updating it if I have time
Good concept, it's sad that it is bugged :/
Yeah, didn't have extra time to fix it. Thanks for playing
Controls are a bit bugged, but nicely polished. It reminds of this submissions from a friend : /jam/gmtk-jam-2026/rate/4806114
Thanks for the feedback
I like the concept, its like block programming but with draggable components. The controls was a bit weird. I wish the arrows moved towards the tile rather than rotating the character sometimes.
Thanks for playing, I'll try to fix the controls
Very cool design.
The dragging is kinda weird for me tho I have to start the dragging from below the icon.
Lwk pretty confusing at first.
Thanks for the review, yeah the hitbox is in the wrong place lol
Love the cute character and the card-based design! Fun game!
Thank you for playing!
Fun game, the blocks are hard to pick up though
Thank you for playing, you have to pick it from bottom because of a bug lol